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Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers * Split RP on indirect barrier rn * Better handling for feedback loops. * Qualcomm barriers suck too * Fix condition * Remove unused field * Allow render pass barriers on turnip for now
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@@ -81,20 +81,20 @@ namespace Ryujinx.Graphics.Vulkan.Effects
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var edgeResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
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var blendResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
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var neighbourResourceLayout = new ResourceLayoutBuilder()
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.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
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.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
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.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
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.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
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_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
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