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Add support for sampler sRGB disable (#7312)
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@@ -113,6 +113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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return (CompareOp)(((Word0 >> 10) & 7) + 1);
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}
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/// <summary>
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/// Unpacks the sampler sRGB format flag.
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/// </summary>
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/// <returns>True if the has sampler is sRGB conversion enabled, false otherwise</returns>
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public readonly bool UnpackSrgb()
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{
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return (Word0 & (1 << 13)) != 0;
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}
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/// <summary>
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/// Unpacks and converts the maximum anisotropy value used for texture anisotropic filtering.
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/// </summary>
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