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editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset * Change file encoding from UTF-8-BOM to UTF-8
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@@ -1,4 +1,4 @@
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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{
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.MME;
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using Ryujinx.Graphics.Gpu.Synchronization;
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using System;
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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// This file was auto-generated from NVIDIA official Maxwell definitions.
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using Ryujinx.Common.Memory;
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@@ -1,4 +1,4 @@
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using Ryujinx.Graphics.Gpu.Memory;
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using Ryujinx.Graphics.Gpu.Memory;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.CompilerServices;
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@@ -1,4 +1,4 @@
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Device;
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using Ryujinx.Graphics.Gpu.Engine.Compute;
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using Ryujinx.Graphics.Gpu.Engine.Dma;
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using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
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