editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum NpadHandheldActivationMode
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum NpadJoyDeviceType
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct AccelerometerParameters
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum GyroscopeZeroDriftMode
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct SensorFusionParameters
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct VibrationDeviceHandle
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum VibrationDevicePosition
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum VibrationDeviceType
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public struct VibrationDeviceValue
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
[Service("hid:dbg")]
class IHidDebugServer : IpcService

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Hid.HidServer;
using Ryujinx.HLE.HOS.Services.Hid.Types;

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
namespace Ryujinx.HLE.HOS.Services.Hid

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
[Service("xcd:sys")]
class ISystemServer : IpcService

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namespace Ryujinx.HLE.HOS.Services.Hid.Irs
namespace Ryujinx.HLE.HOS.Services.Hid.Irs
{
[Service("irs:sys")]
class IIrSensorSystemServer : IpcService

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namespace Ryujinx.HLE.HOS.Services.Hid.Irs
namespace Ryujinx.HLE.HOS.Services.Hid.Irs
{
public enum ResultCode
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Irs.Types
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
enum ResultCode
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum BusType : long
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum NpadIdType
{

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namespace Ryujinx.HLE.HOS.Services.Hid
namespace Ryujinx.HLE.HOS.Services.Hid
{
public enum NpadStyleIndex : byte
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types
namespace Ryujinx.HLE.HOS.Services.Hid.Types
{
enum NpadJoyHoldType
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common
{
struct AnalogStickState
{

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using System.Threading;
using System.Threading;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common
{

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using System;
using System;
using System.Buffers.Binary;
using System.Runtime.InteropServices;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System;
using System.Runtime.CompilerServices;
using System.Threading;

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad
{

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard
{
enum KeyboardKeyShift
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard
{

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse
{

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Mouse

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
enum NpadBatteryLevel
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
enum NpadColorAttribute : uint
{

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
struct NpadFullKeyColorState
{

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad

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using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
enum NpadJoyAssignmentMode : uint
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
struct NpadJoyColorState
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
enum NpadLarkType : uint
{

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{
enum NpadLuciaType
{

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using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Npad
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.DebugPad;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Keyboard;

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common;
using System.Runtime.InteropServices;

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namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.TouchScreen
{
struct TouchState
{