editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry
2023-12-04 14:17:13 +01:00
committed by GitHub
parent 1be668e68a
commit 2989c163a8
1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;

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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd

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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Net;
using System.Net.Sockets;

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using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Runtime.InteropServices;
using System.Threading;

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@@ -1,4 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System.Collections.Generic;
using System.Threading;

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@@ -1,4 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System;
using System.Collections.Generic;

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@@ -1,4 +1,4 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types;
using System.Collections.Generic;
using System.Net.Sockets;

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using System.Diagnostics.CodeAnalysis;
using System.Diagnostics.CodeAnalysis;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Impl
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
{
[Service("bsdcfg")]
class ServerInterface : IpcService

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
enum BsdAddressFamily : uint
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
enum BsdIoctl
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{

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using System;
using System;
using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System;
using System.Net;
using System.Runtime.InteropServices;

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
enum BsdSocketShutdownFlags
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
enum BsdSocketType
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{

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@@ -1,4 +1,4 @@
using System.Collections.Generic;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
class PollEvent
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
struct PollEventData
{

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using System;
using System;
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{

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namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd.Types
{
public struct TimeVal
{