[Ryujinx.HLE] Address dotnet-format issues (#5380)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
This commit is contained in:
TSRBerry
2023-07-16 19:31:14 +02:00
committed by GitHub
parent fec8291c17
commit 326749498b
1015 changed files with 8173 additions and 7615 deletions

View File

@@ -7,20 +7,20 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
{
class TimeZoneManager
{
private bool _isInitialized;
private Box<TimeZoneRule> _myRules;
private string _deviceLocationName;
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private bool _isInitialized;
private Box<TimeZoneRule> _myRules;
private string _deviceLocationName;
private UInt128 _timeZoneRuleVersion;
private uint _totalLocationNameCount;
private SteadyClockTimePoint _timeZoneUpdateTimePoint;
private readonly object _lock = new();
private readonly object _lock = new();
public TimeZoneManager()
{
_isInitialized = false;
_deviceLocationName = "UTC";
_isInitialized = false;
_deviceLocationName = "UTC";
_timeZoneRuleVersion = new UInt128();
_myRules = new Box<TimeZoneRule>();
_myRules = new Box<TimeZoneRule>();
_timeZoneUpdateTimePoint = SteadyClockTimePoint.GetRandom();
}
@@ -56,7 +56,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
if (_isInitialized)
{
deviceLocationName = _deviceLocationName;
result = ResultCode.Success;
result = ResultCode.Success;
}
}
@@ -69,15 +69,15 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
lock (_lock)
{
Box<TimeZoneRule> rules = new Box<TimeZoneRule>();
Box<TimeZoneRule> rules = new();
bool timeZoneConversionSuccess = TimeZone.ParseTimeZoneBinary(ref rules.Data, timeZoneBinaryStream);
if (timeZoneConversionSuccess)
{
_deviceLocationName = locationName;
_myRules = rules;
result = ResultCode.Success;
_myRules = rules;
result = ResultCode.Success;
}
}
@@ -103,7 +103,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
if (_isInitialized)
{
totalLocationNameCount = _totalLocationNameCount;
result = ResultCode.Success;
result = ResultCode.Success;
}
}
@@ -119,7 +119,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
if (_isInitialized || bypassUninitialized)
{
_timeZoneUpdateTimePoint = timeZoneUpdatedTimePoint;
result = ResultCode.Success;
result = ResultCode.Success;
}
}
@@ -135,12 +135,12 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
if (_isInitialized)
{
timeZoneUpdatedTimePoint = _timeZoneUpdateTimePoint;
result = ResultCode.Success;
result = ResultCode.Success;
}
else
{
timeZoneUpdatedTimePoint = SteadyClockTimePoint.GetRandom();
result = ResultCode.UninitializedClock;
result = ResultCode.UninitializedClock;
}
}
@@ -181,12 +181,12 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
if (_isInitialized)
{
timeZoneRuleVersion = _timeZoneRuleVersion;
result = ResultCode.Success;
result = ResultCode.Success;
}
else
{
timeZoneRuleVersion = new UInt128();
result = ResultCode.UninitializedClock;
result = ResultCode.UninitializedClock;
}
}
@@ -206,7 +206,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
else
{
calendar = new CalendarInfo();
result = ResultCode.UninitializedClock;
result = ResultCode.UninitializedClock;
}
}
@@ -238,7 +238,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.TimeZone
else
{
posixTime = 0;
result = ResultCode.UninitializedClock;
result = ResultCode.UninitializedClock;
}
}