[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry
2023-07-02 02:47:54 +02:00
committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
145 changed files with 1445 additions and 1427 deletions

View File

@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>Hash of the given data</returns>
public static uint CalcHash(ReadOnlySpan<byte> data)
{
HashState state = new HashState();
HashState state = new();
state.Initialize();
state.Continue(data);
@@ -50,7 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
{
ulong h = _hash;
ReadOnlySpan<ulong> dataAsUlong = MemoryMarshal.Cast<byte, ulong>(data.Slice(_start));
ReadOnlySpan<ulong> dataAsUlong = MemoryMarshal.Cast<byte, ulong>(data[_start..]);
for (int i = 0; i < dataAsUlong.Length; i++)
{
@@ -75,7 +75,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </remarks>
/// <param name="data">Data to be hashed</param>
/// <returns>Hash of all the data hashed with this <see cref="HashState"/></returns>
public uint Finalize(ReadOnlySpan<byte> data)
public readonly uint Finalize(ReadOnlySpan<byte> data)
{
ulong h = _hash;

View File

@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// Partial entries have no items associated with them. They just indicates that the data might be present on
/// the table, and one must keep looking for the full entry on other tables of larger data size.
/// </remarks>
public bool IsPartial => OwnSize != 0;
public readonly bool IsPartial => OwnSize != 0;
/// <summary>
/// Creates a new partial hash table entry.
@@ -82,11 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// Gets the data for this entry, either full or partial.
/// </summary>
/// <returns>Data sub-region</returns>
public ReadOnlySpan<byte> GetData()
public readonly ReadOnlySpan<byte> GetData()
{
if (OwnSize != 0)
{
return new ReadOnlySpan<byte>(Data).Slice(0, OwnSize);
return new ReadOnlySpan<byte>(Data)[..OwnSize];
}
return Data;
@@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
return existingItem;
}
Entry entry = new Entry(dataHash, data, item);
Entry entry = new(dataHash, data, item);
AddToBucket(dataHash, ref entry);
@@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
return false;
}
Entry entry = new Entry(dataHash, data, item);
Entry entry = new(dataHash, data, item);
AddToBucket(dataHash, ref entry);
@@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if added, false otherwise</returns>
public bool AddPartial(byte[] ownerData, int ownSize)
{
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData).Slice(0, ownSize);
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData)[..ownSize];
return AddPartial(ownerData, HashState.CalcHash(data), ownSize);
}
@@ -189,14 +189,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if added, false otherwise</returns>
public bool AddPartial(byte[] ownerData, uint dataHash, int ownSize)
{
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData).Slice(0, ownSize);
ReadOnlySpan<byte> data = new ReadOnlySpan<byte>(ownerData)[..ownSize];
if (TryFindItem(dataHash, data, out _))
{
return false;
}
Entry entry = new Entry(dataHash, ownerData, ownSize);
Entry entry = new(dataHash, ownerData, ownSize);
AddToBucket(dataHash, ref entry);
@@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </summary>
/// <param name="bucket">Bucket to add the entry into</param>
/// <param name="entry">Entry to be added</param>
private void AddToBucket(ref Bucket bucket, ref Entry entry)
private static void AddToBucket(ref Bucket bucket, ref Entry entry)
{
if (bucket.InlineEntry.Data == null)
{
@@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <summary>
/// A full entry was found, the search was concluded and the item can be retrieved.
/// </summary>
FoundFull
FoundFull,
}
/// <summary>

View File

@@ -149,12 +149,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
}
}
HashState hashState = new HashState();
HashState hashState = new();
hashState.Initialize();
for (int i = 0; i < index; i++)
{
ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data).Slice(0, _sizeTable[i].Size);
ReadOnlySpan<byte> dataSlice = new ReadOnlySpan<byte>(data)[.._sizeTable[i].Size];
hashState.Continue(dataSlice);
_sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice));
}
@@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// <returns>True if the item was found on the table, false otherwise</returns>
public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data)
{
SmartDataAccessor sda = new SmartDataAccessor(dataAccessor);
SmartDataAccessor sda = new(dataAccessor);
item = default;
data = null;

View File

@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
}
else if (_data.Length > length)
{
return _data.Slice(0, length);
return _data[..length];
}
return _data;
@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable
/// </summary>
/// <param name="data">Data to be hashed</param>
/// <returns>Hash of the data</returns>
private uint CalcHashCached(ReadOnlySpan<byte> data)
private readonly uint CalcHashCached(ReadOnlySpan<byte> data)
{
HashState state = default;
bool found = false;