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Implement basic performance statistics (#53)
* implement basic frame time stats * added game frame time * made performancestatictics class non-static * report average framerate instead of current framerate
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@@ -154,6 +154,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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private long GbpQueueBuffer(ServiceCtx Context, BinaryReader ParcelReader)
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{
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Context.Ns.Statistics.RecordGameFrameTime();
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//TODO: Errors.
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int Slot = ParcelReader.ReadInt32();
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int Unknown4 = ParcelReader.ReadInt32();
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