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Fix NRE when using buffer image array (#7159)
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@@ -14,13 +14,20 @@ namespace Ryujinx.Graphics.Vulkan
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private int _bindCount;
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protected void SetDirty(VulkanRenderer gd)
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protected void SetDirty(VulkanRenderer gd, bool isImage)
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{
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ReleaseDescriptorSet();
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if (_bindCount != 0)
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{
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gd.PipelineInternal.ForceTextureDirty();
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if (isImage)
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{
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gd.PipelineInternal.ForceImageDirty();
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}
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else
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{
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gd.PipelineInternal.ForceTextureDirty();
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}
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}
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}
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