Rasterizer Discard + Multisample State

This commit is contained in:
Isaac Marovitz
2024-08-10 21:07:20 +01:00
committed by Evan Husted
parent 782299c123
commit 4a11cc9c7a
3 changed files with 20 additions and 8 deletions

View File

@@ -399,6 +399,13 @@ namespace Ryujinx.Graphics.Metal
}
}
public readonly void UpdateRasterizerDiscard(bool discard)
{
_currentState.Pipeline.RasterizerDiscardEnable = discard;
SignalDirty(DirtyFlags.RenderPipeline);
}
public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
{
_currentState.FramebufferUsingColorWriteMask = false;
@@ -656,6 +663,14 @@ namespace Ryujinx.Graphics.Metal
SignalDirty(DirtyFlags.DepthBias);
}
public readonly void UpdateMultisampleState(MultisampleDescriptor multisample)
{
_currentState.Pipeline.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
_currentState.Pipeline.AlphaToOneEnable = multisample.AlphaToOneEnable;
SignalDirty(DirtyFlags.RenderPipeline);
}
public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
{
for (int i = 0; i < regions.Length; i++)