Fix Geometry/TFB on compute, Buffer Textures, add Window Resizing (#28)

This commit is contained in:
riperiperi
2024-06-29 19:07:07 +01:00
committed by Evan Husted
parent bbbc9e529d
commit 4b53d18bef
28 changed files with 280 additions and 92 deletions

View File

@@ -7,27 +7,54 @@ using System.Runtime.Versioning;
namespace Ryujinx.Graphics.Metal
{
[SupportedOSPlatform("macos")]
class TextureBuffer : ITexture
class TextureBuffer : TextureBase, ITexture
{
private readonly MetalRenderer _renderer;
private MTLTextureDescriptor _descriptor;
private BufferHandle _bufferHandle;
private int _offset;
private int _size;
private int _bufferCount;
public int Width { get; }
public int Height { get; }
public MTLPixelFormat MtlFormat { get; }
public TextureBuffer(MetalRenderer renderer, TextureCreateInfo info)
public TextureBuffer(MTLDevice device, MetalRenderer renderer, Pipeline pipeline, TextureCreateInfo info) : base(device, renderer, pipeline, info)
{
_renderer = renderer;
Width = info.Width;
Height = info.Height;
MtlFormat = FormatTable.GetFormat(info.Format);
MTLPixelFormat pixelFormat = FormatTable.GetFormat(Info.Format);
_descriptor = new MTLTextureDescriptor
{
PixelFormat = pixelFormat,
Usage = MTLTextureUsage.Unknown,
TextureType = MTLTextureType.TextureBuffer,
Width = (ulong)Info.Width,
Height = (ulong)Info.Height,
};
MtlFormat = pixelFormat;
}
private void RebuildStorage()
{
// Find the parent buffer, and try to build a texture from it.
// TODO: texture uses should register read/write usage on the assigned buffer.
Auto<DisposableBuffer> bufferAuto = _renderer.BufferManager.GetBuffer(_bufferHandle, false);
if (_mtlTexture.NativePtr != 0)
{
_mtlTexture.Dispose();
}
if (bufferAuto == null)
{
_mtlTexture = default;
}
else
{
DisposableBuffer buffer = bufferAuto.Get(_pipeline.Cbs, _offset, _size);
_descriptor.Width = (uint)(_size / Info.BytesPerPixel);
_mtlTexture = buffer.Value.NewTexture(_descriptor, (ulong)_offset, (ulong)_size);
}
}
public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
@@ -65,11 +92,6 @@ namespace Ryujinx.Graphics.Metal
throw new NotImplementedException();
}
public void Release()
{
}
public void SetData(IMemoryOwner<byte> data)
{
_renderer.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
@@ -101,7 +123,14 @@ namespace Ryujinx.Graphics.Metal
_size = buffer.Size;
_bufferCount = _renderer.BufferManager.BufferCount;
Release();
RebuildStorage();
}
public override void Release()
{
_descriptor.Dispose();
base.Release();
}
}
}