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misc: chore: Use explicit types in OpenGL project
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@@ -454,7 +454,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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unsafe
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{
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var dataSpan = data.Span;
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Span<byte> dataSpan = data.Span;
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fixed (byte* ptr = dataSpan)
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{
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ReadFrom((nint)ptr, dataSpan.Length);
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