misc: chore: Use explicit types in OpenGL project

This commit is contained in:
Evan Husted
2025-01-25 14:12:37 -06:00
parent 2d1a4c3ce5
commit 58c1ab7989
14 changed files with 65 additions and 63 deletions

View File

@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public void Update()
{
foreach (var queue in _counterQueues)
foreach (CounterQueue queue in _counterQueues)
{
queue.Flush(false);
}
@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
public void Dispose()
{
foreach (var queue in _counterQueues)
foreach (CounterQueue queue in _counterQueues)
{
queue.Dispose();
}