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misc: chore: Use explicit types in OpenGL project
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@@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public void Update()
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{
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foreach (var queue in _counterQueues)
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foreach (CounterQueue queue in _counterQueues)
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{
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queue.Flush(false);
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}
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@@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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public void Dispose()
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{
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foreach (var queue in _counterQueues)
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foreach (CounterQueue queue in _counterQueues)
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{
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queue.Dispose();
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}
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