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Helper Shader fixes for non float formats
This commit is contained in:
committed by
Evan Husted
parent
80bb95dfb9
commit
68146fa285
@@ -17,7 +17,7 @@ struct ConstantBuffers {
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struct Textures
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{
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texture2d<float, access::sample> texture;
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texture2d<FORMAT, access::sample> texture;
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sampler sampler;
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};
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@@ -37,7 +37,7 @@ vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
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return out;
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}
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fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
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fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]],
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constant Textures &textures [[buffer(TEXTURES_INDEX)]]) {
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return textures.texture.sample(textures.sampler, in.uv);
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}
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@@ -7,12 +7,36 @@ struct CopyVertexOut {
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float2 uv;
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};
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struct Textures
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{
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texture2d_ms<float, access::read> texture;
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struct TexCoords {
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float data[4];
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};
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fragment float4 fragmentMain(CopyVertexOut in [[stage_in]],
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struct ConstantBuffers {
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constant TexCoords* tex_coord;
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};
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struct Textures
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{
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texture2d_ms<FORMAT, access::read> texture;
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};
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vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
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constant ConstantBuffers &constant_buffers [[buffer(CONSTANT_BUFFERS_INDEX)]]) {
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CopyVertexOut out;
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int low = vid & 1;
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int high = vid >> 1;
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out.uv.x = constant_buffers.tex_coord->data[low];
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out.uv.y = constant_buffers.tex_coord->data[2 + high];
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out.position.x = (float(low) - 0.5f) * 2.0f;
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out.position.y = (float(high) - 0.5f) * 2.0f;
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out.position.z = 0.0f;
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out.position.w = 1.0f;
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return out;
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}
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fragment FORMAT4 fragmentMain(CopyVertexOut in [[stage_in]],
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constant Textures &textures [[buffer(TEXTURES_INDEX)]],
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uint sample_id [[sample_id]]) {
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uint2 tex_size = uint2(textures.texture.get_width(), textures.texture.get_height());
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@@ -7,7 +7,7 @@ struct VertexOut {
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};
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struct ClearColor {
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float4 data;
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FORMAT4 data;
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};
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struct ConstantBuffers {
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@@ -29,7 +29,7 @@ vertex VertexOut vertexMain(ushort vid [[vertex_id]]) {
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}
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struct FragmentOut {
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float4 color [[color(COLOR_ATTACHMENT_INDEX)]];
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FORMAT4 color [[color(COLOR_ATTACHMENT_INDEX)]];
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};
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fragment FragmentOut fragmentMain(VertexOut in [[stage_in]],
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