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Fix render target clear when sizes mismatch (#2994)
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@@ -137,6 +137,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_stateUpdater.UpdateRenderTargetState(useControl, singleUse);
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}
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/// <summary>
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/// Updates scissor based on current render target state.
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/// </summary>
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public void UpdateScissorState()
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{
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_stateUpdater.UpdateScissorState();
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}
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/// <summary>
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/// Marks the entire state as dirty, forcing a full host state update before the next draw.
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/// </summary>
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