Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)

* Remove GetBaseApplicationDirectory() & Move logs directory to user base path

We should assume the application directory might be write-protected.

* Use Ryujinx.sh in Ryujinx.desktop

This desktop file isn't really used right now,
so this changes effectively nothing.

* Use properties in ReleaseInformation.cs and add ConfigName property

* Configure config filename in Github workflows

* Add a separate config step for macOS

Because they use BSD sed instead of GNU sed

* Keep log directory at the old location for dev environments

* Add FileSystemUtils since Directory.Move() doesn't work across filesystems

Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

* Fix "Open Logs folder" button pointing to the wrong directory

* Add execute permissions to Ryujinx.sh

* Fix missing newlines

* AppDataManager: Use FileSystemUtils.MoveDirectory()

* Make dotnet format happy

* Add a fallback for the logging directory
This commit is contained in:
TSRBerry
2024-01-29 19:58:18 +01:00
committed by GitHub
parent 7795b662a9
commit 70fcba39de
22 changed files with 209 additions and 117 deletions

View File

@@ -8,6 +8,7 @@ using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
@@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common
if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
continue;
}

View File

@@ -1,7 +1,9 @@
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using System;
using System.IO;
namespace Ryujinx.Ui.Common.Configuration
{
@@ -80,8 +82,23 @@ namespace Ryujinx.Ui.Common.Configuration
{
if (e.NewValue)
{
FileStream logFile = FileLogTarget.PrepareLogFile(AppDomain.CurrentDomain.BaseDirectory);
if (logFile == null)
{
logFile = FileLogTarget.PrepareLogFile(AppDataManager.BaseDirPath);
if (logFile == null)
{
Logger.Error?.Print(LogClass.Application, "No writable log directory available. Make sure either the application directory or the Ryujinx directory is writable.");
Logger.RemoveTarget("file");
return;
}
}
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(ReleaseInformation.GetBaseApplicationDirectory(), "file"),
new FileLogTarget("file", logFile),
1000,
AsyncLogTargetOverflowAction.Block
));

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Ui.Common.Helper
[LibraryImport("shell32.dll", SetLastError = true)]
public static partial void SHChangeNotify(uint wEventId, uint uFlags, IntPtr dwItem1, IntPtr dwItem2);
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild();
public static bool IsTypeAssociationSupported => (OperatingSystem.IsLinux() || OperatingSystem.IsWindows()) && !ReleaseInformation.IsFlatHubBuild;
[SupportedOSPlatform("linux")]
private static bool AreMimeTypesRegisteredLinux() => File.Exists(Path.Combine(_mimeDbPath, "packages", "Ryujinx.xml"));
@@ -34,7 +34,7 @@ namespace Ryujinx.Ui.Common.Helper
if ((uninstall && AreMimeTypesRegisteredLinux()) || (!uninstall && !AreMimeTypesRegisteredLinux()))
{
string mimeTypesFile = Path.Combine(ReleaseInformation.GetBaseApplicationDirectory(), "mime", "Ryujinx.xml");
string mimeTypesFile = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "mime", "Ryujinx.xml");
string additionalArgs = !uninstall ? "--novendor" : "";
using Process mimeProcess = new();