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Make config filename changable for releases & Log to Ryujinx directory if application directory is not writable (#4707)
* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
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@@ -8,6 +8,7 @@ using LibHac.Ns;
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using LibHac.Tools.Fs;
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using LibHac.Tools.FsSystem;
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using LibHac.Tools.FsSystem.NcaUtils;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using Ryujinx.Common.Utilities;
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@@ -105,7 +106,7 @@ namespace Ryujinx.Ui.App.Common
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if (!Directory.Exists(appDir))
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{
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Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
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Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"{ReleaseInformation.ConfigName}\" contains an invalid directory: \"{appDir}\"");
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continue;
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}
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