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Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation
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@@ -0,0 +1,7 @@
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namespace Ryujinx.HLE.OsHle.Services.Nv.NvGpuAS
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{
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struct NvGpuASUnmapBuffer
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{
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public long Offset;
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}
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}
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