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https://github.com/Ryubing/Ryujinx.git
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Implement color space passthrough option (#5531)
Co-authored-by: jcm <butt@butts.com>
This commit is contained in:
@@ -186,6 +186,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
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ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough;
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ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
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@@ -229,6 +230,11 @@ namespace Ryujinx.Ava
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_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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}
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private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
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{
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_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
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}
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private void ShowCursor()
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{
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Dispatcher.UIThread.Post(() =>
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@@ -461,6 +467,7 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event -= UpdateColorSpacePassthrough;
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_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
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_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
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@@ -887,6 +894,7 @@ namespace Ryujinx.Ava
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_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
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_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
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_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
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Width = (int)RendererHost.Bounds.Width;
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Height = (int)RendererHost.Bounds.Height;
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