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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj
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src/Ryujinx.Graphics.Metal/Ryujinx.Graphics.Metal.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="SharpMetal" />
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Shaders\Blit.metal" />
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<EmbeddedResource Include="Shaders\BlitMs.metal" />
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<EmbeddedResource Include="Shaders\ChangeBufferStride.metal" />
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<EmbeddedResource Include="Shaders\ConvertD32S8ToD24S8.metal" />
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<EmbeddedResource Include="Shaders\ConvertIndexBuffer.metal" />
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<EmbeddedResource Include="Shaders\ColorClear.metal" />
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<EmbeddedResource Include="Shaders\DepthStencilClear.metal" />
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<EmbeddedResource Include="Shaders\DepthBlit.metal" />
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<EmbeddedResource Include="Shaders\DepthBlitMs.metal" />
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<EmbeddedResource Include="Shaders\StencilBlit.metal" />
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<EmbeddedResource Include="Shaders\StencilBlitMs.metal" />
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</ItemGroup>
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</Project>
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