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EXPERIMENTAL: Metal backend (#441)
This is not a continuation of the Metal backend; this is simply bringing the branch up to date and merging it as-is behind an experiment. --------- Co-authored-by: Isaac Marovitz <isaacryu@icloud.com> Co-authored-by: Samuliak <samuliak77@gmail.com> Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com> Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com> Co-authored-by: riperiperi <rhy3756547@hotmail.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.Translation;
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using System.Globalization;
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namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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{
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static class IoMap
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{
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public static (string, AggregateType) GetMslBuiltIn(
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ShaderDefinitions definitions,
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IoVariable ioVariable,
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int location,
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int component,
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bool isOutput,
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bool isPerPatch)
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{
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var returnValue = ioVariable switch
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{
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IoVariable.BaseInstance => ("base_instance", AggregateType.U32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
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IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
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IoVariable.ClipDistance => ("out.clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)),
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IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
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IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),
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IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
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IoVariable.InstanceId => ("instance_id", AggregateType.U32),
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IoVariable.InstanceIndex => ("instance_index", AggregateType.U32),
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IoVariable.InvocationId => ("INVOCATION_ID", AggregateType.S32),
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IoVariable.PointCoord => ("in.point_coord", AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.PointSize => ("out.point_size", AggregateType.FP32),
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IoVariable.Position => ("out.position", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.PrimitiveId => ("in.primitive_id", AggregateType.U32),
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IoVariable.SubgroupEqMask => ("thread_index_in_simdgroup >= 32 ? uint4(0, (1 << (thread_index_in_simdgroup - 32)), uint2(0)) : uint4(1 << thread_index_in_simdgroup, uint3(0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupGeMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup, 32 - thread_index_in_simdgroup), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupGtMask => ("uint4(insert_bits(0u, 0xFFFFFFFF, thread_index_in_simdgroup + 1, 32 - thread_index_in_simdgroup - 1), uint3(0)) & (uint4((uint)((simd_vote::vote_t)simd_ballot(true) & 0xFFFFFFFF), (uint)(((simd_vote::vote_t)simd_ballot(true) >> 32) & 0xFFFFFFFF), 0, 0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupLaneId => ("thread_index_in_simdgroup", AggregateType.U32),
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IoVariable.SubgroupLeMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup + 1, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup + 1 - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.SubgroupLtMask => ("uint4(extract_bits(0xFFFFFFFF, 0, min(thread_index_in_simdgroup, 32u)), extract_bits(0xFFFFFFFF, 0, (uint)max((int)thread_index_in_simdgroup - 32, 0)), uint2(0))", AggregateType.Vector4 | AggregateType.U32),
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IoVariable.ThreadKill => ("simd_is_helper_thread()", AggregateType.Bool),
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IoVariable.UserDefined => GetUserDefinedVariableName(definitions, location, component, isOutput, isPerPatch),
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IoVariable.ThreadId => ("thread_position_in_threadgroup", AggregateType.Vector3 | AggregateType.U32),
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IoVariable.VertexId => ("vertex_id", AggregateType.S32),
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// gl_VertexIndex does not have a direct equivalent in MSL
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IoVariable.VertexIndex => ("vertex_id", AggregateType.U32),
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IoVariable.ViewportIndex => ("viewport_array_index", AggregateType.S32),
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IoVariable.FragmentCoord => ("in.position", AggregateType.Vector4 | AggregateType.FP32),
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_ => (null, AggregateType.Invalid),
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};
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if (returnValue.Item2 == AggregateType.Invalid)
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{
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Logger.Warning?.PrintMsg(LogClass.Gpu, $"Unable to find type for IoVariable {ioVariable}!");
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}
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return returnValue;
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}
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private static (string, AggregateType) GetUserDefinedVariableName(ShaderDefinitions definitions, int location, int component, bool isOutput, bool isPerPatch)
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{
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string name = isPerPatch
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? Defaults.PerPatchAttributePrefix
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: (isOutput ? Defaults.OAttributePrefix : Defaults.IAttributePrefix);
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if (location < 0)
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{
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return (name, definitions.GetUserDefinedType(0, isOutput));
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}
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name += location.ToString(CultureInfo.InvariantCulture);
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if (definitions.HasPerLocationInputOrOutputComponent(IoVariable.UserDefined, location, component, isOutput))
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{
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name += "_" + "xyzw"[component & 3];
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}
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string prefix = isOutput ? "out" : "in";
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return (prefix + "." + name, definitions.GetUserDefinedType(location, isOutput));
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}
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}
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}
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