Fix NV stubs (#124)

* Fix NV stubs

* Compliant with feedback

* Oops, Compliant with feedback #2
This commit is contained in:
Starlet
2018-05-10 23:19:51 -04:00
committed by gdkchan
parent 0979426e63
commit 8e306b3ac1
5 changed files with 69 additions and 3 deletions

View File

@@ -38,9 +38,14 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuGpu
private static int ZcullGetCtxSize(ServiceCtx Context)
{
long InputPosition = Context.Request.GetBufferType0x21Position();
long OutputPosition = Context.Request.GetBufferType0x22Position();
NvGpuGpuZcullGetCtxSize Args = new NvGpuGpuZcullGetCtxSize();
Args.Size = 1;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
return NvResult.Success;
@@ -48,9 +53,23 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuGpu
private static int ZcullGetInfo(ServiceCtx Context)
{
long InputPosition = Context.Request.GetBufferType0x21Position();
long OutputPosition = Context.Request.GetBufferType0x22Position();
NvGpuGpuZcullGetInfo Args = new NvGpuGpuZcullGetInfo();
Args.WidthAlignPixels = 0x20;
Args.HeightAlignPixels = 0x20;
Args.PixelSquaresByAliquots = 0x400;
Args.AliquotTotal = 0x800;
Args.RegionByteMultiplier = 0x20;
Args.RegionHeaderSize = 0x20;
Args.SubregionHeaderSize = 0xc0;
Args.SubregionWidthAlignPixels = 0x20;
Args.SubregionHeightAlignPixels = 0x40;
Args.SubregionCount = 0x10;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
return NvResult.Success;
@@ -128,9 +147,15 @@ namespace Ryujinx.Core.OsHle.Services.Nv.NvGpuGpu
private static int GetActiveSlotMask(ServiceCtx Context)
{
long InputPosition = Context.Request.GetBufferType0x21Position();
long OutputPosition = Context.Request.GetBufferType0x22Position();
NvGpuGpuGetActiveSlotMask Args = new NvGpuGpuGetActiveSlotMask();
Args.Slot = 0x07;
Args.Mask = 0x01;
AMemoryHelper.Write(Context.Memory, OutputPosition, Args);
Context.Ns.Log.PrintStub(LogClass.ServiceNv, "Stubbed.");
return NvResult.Success;