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https://github.com/Ryubing/Ryujinx.git
synced 2025-11-19 20:50:56 -05:00
misc: chore: Fix object creation in Gpu project
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@@ -1019,7 +1019,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
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int size = endOffset - offset;
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List<RegionHandle> result = new List<RegionHandle>();
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List<RegionHandle> result = new();
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for (int i = 0; i < TextureRange.Count; i++)
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{
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@@ -1053,7 +1053,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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offset = _allOffsets[viewStart];
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ulong maxSize = Storage.Size - (ulong)offset;
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TextureGroupHandle groupHandle = new TextureGroupHandle(
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TextureGroupHandle groupHandle = new(
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this,
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offset,
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Math.Min(maxSize, (ulong)size),
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@@ -1337,7 +1337,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Array.Resize(ref cpuRegionHandles, count);
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}
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TextureGroupHandle groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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TextureGroupHandle groupHandle = new(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
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handles = new TextureGroupHandle[] { groupHandle };
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}
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@@ -1355,7 +1355,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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if (_is3D)
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{
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List<TextureGroupHandle> handlesList = new List<TextureGroupHandle>();
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List<TextureGroupHandle> handlesList = new();
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for (int i = 0; i < levelHandles; i++)
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{
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@@ -1438,8 +1438,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Get the location of each texture within its storage, so we can find the handles to apply the dependency to.
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// This can consist of multiple disjoint regions, for example if this is a mip slice of an array texture.
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List<(int BaseHandle, int RegionCount)> targetRange = new List<(int BaseHandle, int RegionCount)>();
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List<(int BaseHandle, int RegionCount)> otherRange = new List<(int BaseHandle, int RegionCount)>();
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List<(int BaseHandle, int RegionCount)> targetRange = new();
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List<(int BaseHandle, int RegionCount)> otherRange = new();
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EvaluateRelevantHandles(firstLayer, firstLevel, other.Info.GetSlices(), other.Info.Levels, (baseHandle, regionCount, split) => targetRange.Add((baseHandle, regionCount)));
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otherGroup.EvaluateRelevantHandles(other, (baseHandle, regionCount, split) => otherRange.Add((baseHandle, regionCount)));
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