Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan
2023-07-11 14:07:41 -03:00
committed by GitHub
parent fa32ef9275
commit 9c6071a645
51 changed files with 364 additions and 496 deletions

View File

@@ -177,13 +177,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
resultHandler(null, (ulong)_state.State.SemaphorePayload);
break;
case ReportCounterType.SamplesPassed:
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, false);
float scale = _channel.TextureManager.RenderTargetScale;
float divisor = scale * scale;
counter = _context.Renderer.ReportCounter(CounterType.SamplesPassed, resultHandler, divisor, false);
break;
case ReportCounterType.PrimitivesGenerated:
counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, false);
counter = _context.Renderer.ReportCounter(CounterType.PrimitivesGenerated, resultHandler, 1f, false);
break;
case ReportCounterType.TransformFeedbackPrimitivesWritten:
counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, false);
counter = _context.Renderer.ReportCounter(CounterType.TransformFeedbackPrimitivesWritten, resultHandler, 1f, false);
break;
}