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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@@ -23,9 +23,9 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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}
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}
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
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public CounterQueueEvent QueueReport(CounterType type, EventHandler<ulong> resultHandler, float divisor, ulong lastDrawIndex, bool hostReserved)
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{
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return _counterQueues[(int)type].QueueReport(resultHandler, lastDrawIndex, hostReserved);
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return _counterQueues[(int)type].QueueReport(resultHandler, divisor, lastDrawIndex, hostReserved);
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}
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public void QueueReset(CounterType type)
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