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misc: chore: Use explicit types in input projects
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@@ -373,7 +373,7 @@ namespace Ryujinx.Input.SDL2
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if (HasConfiguration)
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{
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var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
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JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId> joyconStickConfig = GetLogicalJoyStickConfig(inputId);
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if (joyconStickConfig != null)
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{
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@@ -55,7 +55,7 @@ namespace Ryujinx.Input.SDL2
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public IEnumerable<IGamepad> GetGamepads()
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{
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foreach (var keyboardId in _keyboardIdentifers)
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foreach (string keyboardId in _keyboardIdentifers)
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{
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yield return GetGamepad(keyboardId);
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}
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