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Move solution and projects to src
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using Ryujinx.Audio.Renderer.Common;
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using System.Runtime.InteropServices;
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using CpuAddress = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input information for a memory pool.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct MemoryPoolInParameter
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{
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/// <summary>
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/// The CPU address used by the memory pool.
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/// </summary>
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public CpuAddress CpuAddress;
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/// <summary>
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/// The size used by the memory pool.
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/// </summary>
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public ulong Size;
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/// <summary>
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/// The target state the user wants.
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/// </summary>
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public MemoryPoolUserState State;
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/// <summary>
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/// Reserved/unused.
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/// </summary>
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private unsafe fixed uint _reserved[3];
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}
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}
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