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Move solution and projects to src
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using Ryujinx.Audio.Renderer.Common;
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namespace Ryujinx.Audio.Renderer.Server.Performance
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{
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/// <summary>
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/// Represents a detailed entry in a performance frame.
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/// </summary>
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public interface IPerformanceDetailEntry
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{
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/// <summary>
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/// Get the start time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The start time of this entry event (in microseconds).</returns>
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int GetStartTime();
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/// <summary>
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/// Get the start time offset in this structure.
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/// </summary>
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/// <returns>The start time offset in this structure.</returns>
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int GetStartTimeOffset();
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/// <summary>
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/// Get the processing time of this entry event (in microseconds).
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/// </summary>
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/// <returns>The processing time of this entry event (in microseconds).</returns>
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int GetProcessingTime();
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/// <summary>
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/// Get the processing time offset in this structure.
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/// </summary>
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/// <returns>The processing time offset in this structure.</returns>
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int GetProcessingTimeOffset();
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/// <summary>
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/// Set the <paramref name="nodeId"/> of this entry.
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/// </summary>
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/// <param name="nodeId">The node id of this entry.</param>
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void SetNodeId(int nodeId);
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/// <summary>
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/// Set the <see cref="PerformanceEntryType"/> of this entry.
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/// </summary>
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/// <param name="type">The type to use.</param>
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void SetEntryType(PerformanceEntryType type);
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/// <summary>
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/// Set the <see cref="PerformanceDetailType"/> of this entry.
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/// </summary>
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/// <param name="detailType">The type to use.</param>
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void SetDetailType(PerformanceDetailType detailType);
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}
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}
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