mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-12-01 05:32:50 -05:00
Move solution and projects to src
This commit is contained in:
146
src/Ryujinx.Ava/Common/Locale/LocaleManager.cs
Normal file
146
src/Ryujinx.Ava/Common/Locale/LocaleManager.cs
Normal file
@@ -0,0 +1,146 @@
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Ava.Common.Locale
|
||||
{
|
||||
class LocaleManager : BaseModel
|
||||
{
|
||||
private const string DefaultLanguageCode = "en_US";
|
||||
|
||||
private Dictionary<LocaleKeys, string> _localeStrings;
|
||||
private Dictionary<LocaleKeys, string> _localeDefaultStrings;
|
||||
private readonly ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
|
||||
|
||||
public static LocaleManager Instance { get; } = new LocaleManager();
|
||||
|
||||
public LocaleManager()
|
||||
{
|
||||
_localeStrings = new Dictionary<LocaleKeys, string>();
|
||||
_localeDefaultStrings = new Dictionary<LocaleKeys, string>();
|
||||
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
|
||||
|
||||
Load();
|
||||
}
|
||||
|
||||
public void Load()
|
||||
{
|
||||
// Load the system Language Code.
|
||||
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
|
||||
|
||||
// If the view is loaded with the UI Previewer detached, then override it with the saved one or default.
|
||||
if (Program.PreviewerDetached)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
|
||||
{
|
||||
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
|
||||
}
|
||||
else
|
||||
{
|
||||
localeLanguageCode = DefaultLanguageCode;
|
||||
}
|
||||
}
|
||||
|
||||
// Load en_US as default, if the target language translation is incomplete.
|
||||
LoadDefaultLanguage();
|
||||
|
||||
LoadLanguage(localeLanguageCode);
|
||||
}
|
||||
|
||||
public string this[LocaleKeys key]
|
||||
{
|
||||
get
|
||||
{
|
||||
// Check if the locale contains the key.
|
||||
if (_localeStrings.TryGetValue(key, out string value))
|
||||
{
|
||||
// Check if the localized string needs to be formatted.
|
||||
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Format(value, dynamicValue);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// If formatting failed use the default text instead.
|
||||
if (_localeDefaultStrings.TryGetValue(key, out value))
|
||||
{
|
||||
try
|
||||
{
|
||||
return string.Format(value, dynamicValue);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
// If formatting the default text failed return the key.
|
||||
return key.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// If the locale doesn't contain the key return the default one.
|
||||
if (_localeDefaultStrings.TryGetValue(key, out string defaultValue))
|
||||
{
|
||||
return defaultValue;
|
||||
}
|
||||
|
||||
// If the locale text doesn't exist return the key.
|
||||
return key.ToString();
|
||||
}
|
||||
set
|
||||
{
|
||||
_localeStrings[key] = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public string UpdateAndGetDynamicValue(LocaleKeys key, params object[] values)
|
||||
{
|
||||
_dynamicValues[key] = values;
|
||||
|
||||
OnPropertyChanged("Item");
|
||||
|
||||
return this[key];
|
||||
}
|
||||
|
||||
private void LoadDefaultLanguage()
|
||||
{
|
||||
_localeDefaultStrings = LoadJsonLanguage();
|
||||
}
|
||||
|
||||
public void LoadLanguage(string languageCode)
|
||||
{
|
||||
foreach (var item in LoadJsonLanguage(languageCode))
|
||||
{
|
||||
this[item.Key] = item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<LocaleKeys, string> LoadJsonLanguage(string languageCode = DefaultLanguageCode)
|
||||
{
|
||||
var localeStrings = new Dictionary<LocaleKeys, string>();
|
||||
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
|
||||
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
|
||||
|
||||
foreach (var item in strings)
|
||||
{
|
||||
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
|
||||
{
|
||||
localeStrings[key] = item.Value;
|
||||
}
|
||||
}
|
||||
|
||||
return localeStrings;
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user