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Move solution and projects to src
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@@ -0,0 +1,29 @@
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndirectCountCommand : IGALCommand, IGALCommand<DrawIndirectCountCommand>
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{
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public CommandType CommandType => CommandType.DrawIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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private int _stride;
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public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_indirectBuffer = indirectBuffer;
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_parameterBuffer = parameterBuffer;
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_maxDrawCount = maxDrawCount;
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_stride = stride;
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}
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public static void Run(ref DrawIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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command._stride
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);
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}
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}
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}
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