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Move solution and projects to src
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40
src/Ryujinx.HLE/FileSystem/SystemVersion.cs
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40
src/Ryujinx.HLE/FileSystem/SystemVersion.cs
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using Ryujinx.HLE.Utilities;
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using System.IO;
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namespace Ryujinx.HLE.FileSystem
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{
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public class SystemVersion
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{
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public byte Major { get; }
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public byte Minor { get; }
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public byte Micro { get; }
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public byte RevisionMajor { get; }
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public byte RevisionMinor { get; }
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public string PlatformString { get; }
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public string Hex { get; }
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public string VersionString { get; }
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public string VersionTitle { get; }
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public SystemVersion(Stream systemVersionFile)
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{
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using (BinaryReader reader = new BinaryReader(systemVersionFile))
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{
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Major = reader.ReadByte();
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Minor = reader.ReadByte();
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Micro = reader.ReadByte();
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reader.ReadByte(); // Padding
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RevisionMajor = reader.ReadByte();
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RevisionMinor = reader.ReadByte();
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reader.ReadBytes(2); // Padding
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PlatformString = StringUtils.ReadInlinedAsciiString(reader, 0x20);
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Hex = StringUtils.ReadInlinedAsciiString(reader, 0x40);
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VersionString = StringUtils.ReadInlinedAsciiString(reader, 0x18);
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VersionTitle = StringUtils.ReadInlinedAsciiString(reader, 0x80);
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}
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}
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}
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}
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