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Move solution and projects to src
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46
src/Ryujinx.HLE/HOS/Services/Hid/HidServer/HidUtils.cs
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46
src/Ryujinx.HLE/HOS/Services/Hid/HidServer/HidUtils.cs
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using System;
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namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
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{
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static class HidUtils
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{
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public static PlayerIndex GetIndexFromNpadIdType(NpadIdType npadIdType)
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=> npadIdType switch
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{
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NpadIdType.Player1 => PlayerIndex.Player1,
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NpadIdType.Player2 => PlayerIndex.Player2,
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NpadIdType.Player3 => PlayerIndex.Player3,
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NpadIdType.Player4 => PlayerIndex.Player4,
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NpadIdType.Player5 => PlayerIndex.Player5,
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NpadIdType.Player6 => PlayerIndex.Player6,
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NpadIdType.Player7 => PlayerIndex.Player7,
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NpadIdType.Player8 => PlayerIndex.Player8,
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NpadIdType.Handheld => PlayerIndex.Handheld,
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NpadIdType.Unknown => PlayerIndex.Unknown,
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_ => throw new ArgumentOutOfRangeException(nameof(npadIdType))
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};
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public static NpadIdType GetNpadIdTypeFromIndex(PlayerIndex index)
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=> index switch
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{
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PlayerIndex.Player1 => NpadIdType.Player1,
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PlayerIndex.Player2 => NpadIdType.Player2,
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PlayerIndex.Player3 => NpadIdType.Player3,
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PlayerIndex.Player4 => NpadIdType.Player4,
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PlayerIndex.Player5 => NpadIdType.Player5,
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PlayerIndex.Player6 => NpadIdType.Player6,
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PlayerIndex.Player7 => NpadIdType.Player7,
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PlayerIndex.Player8 => NpadIdType.Player8,
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PlayerIndex.Handheld => NpadIdType.Handheld,
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PlayerIndex.Unknown => NpadIdType.Unknown,
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_ => throw new ArgumentOutOfRangeException(nameof(index))
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};
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public static bool IsValidNpadIdType(NpadIdType npadIdType)
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{
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return (npadIdType >= NpadIdType.Player1 && npadIdType <= NpadIdType.Player8) ||
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npadIdType == NpadIdType.Handheld ||
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npadIdType == NpadIdType.Unknown;
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}
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}
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}
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