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Move solution and projects to src
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29
src/Ryujinx.Input/KeyboardStateSnapshot.cs
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29
src/Ryujinx.Input/KeyboardStateSnapshot.cs
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// A snapshot of a <see cref="IKeyboard"/>.
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/// </summary>
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public class KeyboardStateSnapshot
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{
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private bool[] _keysState;
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/// <summary>
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/// Create a new <see cref="KeyboardStateSnapshot"/>.
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/// </summary>
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/// <param name="keysState">The keys state</param>
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public KeyboardStateSnapshot(bool[] keysState)
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{
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_keysState = keysState;
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}
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/// <summary>
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/// Check if a given key is pressed.
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/// </summary>
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/// <param name="key">The key</param>
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/// <returns>True if the given key is pressed</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(Key key) => _keysState[(int)key];
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}
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}
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