Fix fragment shaders (and fuck everything up)

This commit is contained in:
Isaac Marovitz
2023-10-10 20:00:56 -04:00
committed by Evan Husted
parent b3629e3a8b
commit d45c7711ba
4 changed files with 21 additions and 6 deletions

View File

@@ -20,8 +20,9 @@ namespace Ryujinx.Graphics.Metal
{
for (int index = 0; index < shaders.Length; index++)
{
var libraryError = new NSError(IntPtr.Zero);
ShaderSource shader = shaders[index];
var libraryError = new NSError(IntPtr.Zero);
var shaderLibrary = device.NewLibrary(StringHelper.NSString(shader.Code), new MTLCompileOptions(IntPtr.Zero), ref libraryError);
if (libraryError != IntPtr.Zero)
{