mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2026-02-16 10:36:52 -05:00
Revert "Vulkan: Feedback loop detection and barriers (#7226)"
This reverts commit ca59c3f499.
This commit is contained in:
@@ -8,7 +8,6 @@ namespace Ryujinx.Graphics.Vulkan
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struct PipelineState : IDisposable
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{
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private const int RequiredSubgroupSize = 32;
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private const int MaxDynamicStatesCount = 9;
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public PipelineUid Internal;
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@@ -300,12 +299,6 @@ namespace Ryujinx.Graphics.Vulkan
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
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}
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public FeedbackLoopAspects FeedbackLoopAspects
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{
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readonly get => (FeedbackLoopAspects)((Internal.Id8 >> 7) & 0x3);
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set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFE7F) | (((ulong)value) << 7);
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}
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public bool HasTessellationControlShader;
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public NativeArray<PipelineShaderStageCreateInfo> Stages;
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public PipelineLayout PipelineLayout;
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@@ -571,11 +564,9 @@ namespace Ryujinx.Graphics.Vulkan
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}
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bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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bool supportsFeedbackLoopDynamicState = gd.Capabilities.SupportsDynamicAttachmentFeedbackLoop;
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int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
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DynamicState* dynamicStates = stackalloc DynamicState[MaxDynamicStatesCount];
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int dynamicStatesCount = 7;
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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dynamicStates[0] = DynamicState.Viewport;
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dynamicStates[1] = DynamicState.Scissor;
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@@ -587,12 +578,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (supportsExtDynamicState)
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{
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dynamicStates[dynamicStatesCount++] = DynamicState.VertexInputBindingStrideExt;
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}
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if (supportsFeedbackLoopDynamicState)
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{
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dynamicStates[dynamicStatesCount++] = DynamicState.AttachmentFeedbackLoopEnableExt;
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dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
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}
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PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo = new()
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@@ -602,27 +588,9 @@ namespace Ryujinx.Graphics.Vulkan
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PDynamicStates = dynamicStates,
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};
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PipelineCreateFlags flags = 0;
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if (gd.Capabilities.SupportsAttachmentFeedbackLoop)
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{
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FeedbackLoopAspects aspects = FeedbackLoopAspects;
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if ((aspects & FeedbackLoopAspects.Color) != 0)
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{
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flags |= PipelineCreateFlags.CreateColorAttachmentFeedbackLoopBitExt;
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}
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if ((aspects & FeedbackLoopAspects.Depth) != 0)
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{
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flags |= PipelineCreateFlags.CreateDepthStencilAttachmentFeedbackLoopBitExt;
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}
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}
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GraphicsPipelineCreateInfo pipelineCreateInfo = new()
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{
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SType = StructureType.GraphicsPipelineCreateInfo,
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Flags = flags,
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StageCount = StagesCount,
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PStages = Stages.Pointer,
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PVertexInputState = &vertexInputState,
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