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misc: chore: Fix object creation in Metal
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@@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Metal
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buffer.Holder.SetDataUnchecked<float>(buffer.Offset, region);
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_pipeline.SetUniformBuffers([new BufferAssignment(0, buffer.Range)]);
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Rectangle<float> rect = new Rectangle<float>(
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Rectangle<float> rect = new(
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MathF.Min(dstRegion.X1, dstRegion.X2),
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MathF.Min(dstRegion.Y1, dstRegion.Y2),
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MathF.Abs(dstRegion.X2 - dstRegion.X1),
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@@ -365,7 +365,7 @@ namespace Ryujinx.Graphics.Metal
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Span<Viewport> viewports = stackalloc Viewport[16];
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Rectangle<float> rect = new Rectangle<float>(
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Rectangle<float> rect = new(
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MathF.Min(dstRegion.X1, dstRegion.X2),
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MathF.Min(dstRegion.Y1, dstRegion.Y2),
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MathF.Abs(dstRegion.X2 - dstRegion.X1),
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@@ -527,7 +527,7 @@ namespace Ryujinx.Graphics.Metal
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Span<Viewport> viewports = stackalloc Viewport[16];
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Rectangle<float> rect = new Rectangle<float>(
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Rectangle<float> rect = new(
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MathF.Min(dstRegion.X1, dstRegion.X2),
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MathF.Min(dstRegion.Y1, dstRegion.Y2),
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MathF.Abs(dstRegion.X2 - dstRegion.X1),
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