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Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy * Move DirtyAction to TextureGroupHandle * Fix lost copy dependency bug * XML doc
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@@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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int xCount = (int)_state.State.LineLengthIn;
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int yCount = (int)_state.State.LineCount;
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_channel.TextureManager.RefreshModifiedTextures();
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_3dEngine.CreatePendingSyncs();
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_3dEngine.FlushUboDirty();
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