misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups.

This commit is contained in:
Evan Husted
2024-10-26 08:46:41 -05:00
parent a09d314817
commit dfb4854d19
172 changed files with 902 additions and 914 deletions

View File

@@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.OpenGL
private readonly PersistentBuffer _main = new();
private readonly PersistentBuffer _background = new();
private readonly Dictionary<BufferHandle, IntPtr> _maps = new();
private readonly Dictionary<BufferHandle, nint> _maps = new();
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
@@ -27,7 +27,7 @@ namespace Ryujinx.Graphics.OpenGL
public void Map(BufferHandle handle, int size)
{
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
nint ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
_maps[handle] = ptr;
}
@@ -43,7 +43,7 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public bool TryGet(BufferHandle handle, out IntPtr ptr)
public bool TryGet(BufferHandle handle, out nint ptr)
{
return _maps.TryGetValue(handle, out ptr);
}
@@ -51,12 +51,12 @@ namespace Ryujinx.Graphics.OpenGL
class PersistentBuffer : IDisposable
{
private IntPtr _bufferMap;
private nint _bufferMap;
private int _copyBufferHandle;
private int _copyBufferSize;
private byte[] _data;
private IntPtr _dataMap;
private nint _dataMap;
private void EnsureBuffer(int requiredSize)
{
@@ -73,19 +73,19 @@ namespace Ryujinx.Graphics.OpenGL
_copyBufferSize = requiredSize;
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, IntPtr.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
GL.BufferStorage(BufferTarget.CopyWriteBuffer, requiredSize, nint.Zero, BufferStorageFlags.MapReadBit | BufferStorageFlags.MapPersistentBit);
_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
_bufferMap = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, nint.Zero, requiredSize, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
}
}
public unsafe IntPtr GetHostArray(int requiredSize)
public unsafe nint GetHostArray(int requiredSize)
{
if (_data == null || _data.Length < requiredSize)
{
_data = GC.AllocateUninitializedArray<byte>(requiredSize, true);
_dataMap = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetArrayDataReference(_data));
_dataMap = (nint)Unsafe.AsPointer(ref MemoryMarshal.GetArrayDataReference(_data));
}
return _dataMap;
@@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.OpenGL
{
GL.MemoryBarrier(MemoryBarrierFlags.ClientMappedBufferBarrierBit);
IntPtr sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
nint sync = GL.FenceSync(SyncCondition.SyncGpuCommandsComplete, WaitSyncFlags.None);
WaitSyncStatus syncResult = GL.ClientWaitSync(sync, ClientWaitSyncFlags.SyncFlushCommandsBit, 1000000000);
if (syncResult == WaitSyncStatus.TimeoutExpired)
@@ -143,7 +143,7 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindBuffer(BufferTarget.CopyReadBuffer, buffer.ToInt32());
GL.BindBuffer(BufferTarget.CopyWriteBuffer, _copyBufferHandle);
GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (IntPtr)offset, IntPtr.Zero, size);
GL.CopyBufferSubData(BufferTarget.CopyReadBuffer, BufferTarget.CopyWriteBuffer, (nint)offset, nint.Zero, size);
GL.BindBuffer(BufferTarget.CopyWriteBuffer, 0);