mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2026-02-17 01:56:51 -05:00
delay 2000ms before ShowPowerLevel
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@@ -1,4 +1,3 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Generic;
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@@ -12,7 +11,7 @@ namespace Ryujinx.Input.SDL2
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private readonly Dictionary<int, string> _gamepadsInstanceIdsMapping;
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private readonly List<string> _gamepadsIds;
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private readonly Lock _lock = new();
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private readonly SDL2JoyConPair _joyConPair;
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private readonly SDL2JoyConPair joyConPair;
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public ReadOnlySpan<string> GamepadsIds
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{
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@@ -38,7 +37,7 @@ namespace Ryujinx.Input.SDL2
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SDL2Driver.Instance.Initialize();
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SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
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SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
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_joyConPair = new SDL2JoyConPair();
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joyConPair = new SDL2JoyConPair();
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// Add already connected gamepads
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int numJoysticks = SDL_NumJoysticks();
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@@ -91,9 +90,9 @@ namespace Ryujinx.Input.SDL2
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lock (_lock)
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{
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_gamepadsIds.Remove(id);
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if (_joyConPair.GetGamepad(_gamepadsIds) == null)
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if (joyConPair.GetGamepad(_gamepadsIds) == null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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_gamepadsIds.Remove(joyConPair.Id);
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}
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}
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@@ -126,12 +125,10 @@ namespace Ryujinx.Input.SDL2
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_gamepadsIds.Insert(joystickDeviceId, id);
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else
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_gamepadsIds.Add(id);
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var powerLevel = SDL_JoystickCurrentPowerLevel(GetJoystickIndexByGamepadId(id));
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Logger.Info?.Print(LogClass.Hid, $"Gamepad connected: {id}, power level: {powerLevel}");
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if (_joyConPair.GetGamepad(_gamepadsIds) != null)
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if (joyConPair.GetGamepad(_gamepadsIds) != null)
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{
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_gamepadsIds.Remove(_joyConPair.Id);
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_gamepadsIds.Add(_joyConPair.Id);
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_gamepadsIds.Remove(joyConPair.Id);
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_gamepadsIds.Add(joyConPair.Id);
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}
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}
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@@ -170,11 +167,11 @@ namespace Ryujinx.Input.SDL2
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public IGamepad GetGamepad(string id)
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{
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if (id == _joyConPair.Id)
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if (id == joyConPair.Id)
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{
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lock (_lock)
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{
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return _joyConPair.GetGamepad(_gamepadsIds);
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return joyConPair.GetGamepad(_gamepadsIds);
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}
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}
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@@ -192,6 +189,7 @@ namespace Ryujinx.Input.SDL2
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return null;
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}
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Console.WriteLine("Game controller opened" + SDL_GameControllerName(gamepadHandle));
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return new SDL2Gamepad(gamepadHandle, id);
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}
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}
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