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Patch some leaks and only perform copies on valid textures (#37)
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@@ -176,15 +176,12 @@ namespace Ryujinx.Graphics.Metal
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public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
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{
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var descriptor = new MTLComputePassDescriptor();
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using var descriptor = new MTLComputePassDescriptor();
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var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
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// Mark all state as dirty to ensure it is set on the encoder
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SignalDirty(DirtyFlags.ComputeAll);
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// Cleanup
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descriptor.Dispose();
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return computeCommandEncoder;
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}
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