feature: Turbo Mode

Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
This commit is contained in:
Evan Husted
2025-03-03 02:33:28 -06:00
parent c48a2e6ba0
commit ed5cb82aa8
20 changed files with 394 additions and 26 deletions

View File

@@ -14,12 +14,37 @@ namespace Ryujinx.Cpu
/// <inheritdoc/>
public ulong Counter => (ulong)(ElapsedSeconds * Frequency);
public long TickScalar { get; set; }
private static long _acumElapsedTicks;
private static long _lastElapsedTicks;
private long ElapsedTicks
{
get
{
long elapsedTicks = _tickCounter.ElapsedTicks;
_acumElapsedTicks += (elapsedTicks - _lastElapsedTicks) * TickScalar / 100;
_lastElapsedTicks = elapsedTicks;
return _acumElapsedTicks;
}
}
/// <inheritdoc/>
public TimeSpan ElapsedTime => _tickCounter.Elapsed;
public TimeSpan ElapsedTime => Stopwatch.GetElapsedTime(0, ElapsedTicks);
/// <inheritdoc/>
public double ElapsedSeconds => _tickCounter.ElapsedTicks * _hostTickFreq;
public double ElapsedSeconds => ElapsedTicks * _hostTickFreq;
public TickSource(ulong frequency)
{