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https://github.com/Ryubing/Ryujinx.git
synced 2025-11-24 13:42:22 -05:00
misc: Rename DirtyHacks to DirtyHack
Rename DirtyHack.ShaderCompilationThreadSleep to ShaderTranslationDelay Changed EnabledDirtyHack to a struct rename DirtyHackCollection to DirtyHacks
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@@ -92,7 +92,11 @@ namespace Ryujinx.Graphics.Gpu
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/// </summary>
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internal SupportBufferUpdater SupportBufferUpdater { get; }
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internal DirtyHackCollection DirtyHacks { get; }
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/// <summary>
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/// Enabled dirty hacks.
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/// Used for workarounds to emulator bugs we can't fix/don't know how to fix yet.
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/// </summary>
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internal DirtyHacks DirtyHacks { get; }
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/// <summary>
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@@ -117,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu
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/// Creates a new instance of the GPU emulation context.
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/// </summary>
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/// <param name="renderer">Host renderer</param>
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public GpuContext(IRenderer renderer, DirtyHackCollection hackCollection)
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public GpuContext(IRenderer renderer, DirtyHacks hacks)
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{
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Renderer = renderer;
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@@ -140,7 +144,7 @@ namespace Ryujinx.Graphics.Gpu
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SupportBufferUpdater = new SupportBufferUpdater(renderer);
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DirtyHacks = hackCollection;
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DirtyHacks = hacks;
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_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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@@ -367,8 +367,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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{
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try
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{
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if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
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Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
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if (_context.DirtyHacks.IsEnabled(DirtyHack.ShaderTranslationDelay))
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Thread.Sleep(_context.DirtyHacks[DirtyHack.ShaderTranslationDelay]);
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AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
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_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
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