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GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear * Fix rules and order of clear checks * Fix formatting
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@@ -33,6 +33,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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UpdateDepthStencil = 1 << 3,
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/// <summary>
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/// Indicates that the data in the clip region can be discarded for the next use.
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/// </summary>
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DiscardClip = 1 << 4,
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/// <summary>
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/// Default update flags for draw.
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/// </summary>
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