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Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present * TODO: Get Scissors Working * Chnage scissor state management * Rebase problems… * Rebase fixes again * Update DrawTexture + Fix Topology * Fix flipping * Add clear action support * Cleanup
This commit is contained in:
committed by
Evan Husted
parent
6cc4d46e8c
commit
f7941a0a8b
@@ -2,32 +2,23 @@
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using namespace metal;
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// ------------------
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// Simple Blit Shader
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// ------------------
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constant float2 quadVertices[] = {
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float2(-1, -1),
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float2(-1, 1),
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float2( 1, 1),
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float2(-1, -1),
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float2( 1, 1),
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float2( 1, -1)
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};
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struct CopyVertexOut {
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float4 position [[position]];
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float2 uv;
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};
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vertex CopyVertexOut vertexMain(unsigned short vid [[vertex_id]]) {
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float2 position = quadVertices[vid];
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vertex CopyVertexOut vertexMain(uint vid [[vertex_id]],
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const device float* texCoord [[buffer(0)]]) {
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CopyVertexOut out;
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out.position = float4(position, 0, 1);
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out.position.y = -out.position.y;
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out.uv = position * 0.5f + 0.5f;
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int low = vid & 1;
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int high = vid >> 1;
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out.uv.x = texCoord[low];
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out.uv.y = texCoord[2 + high];
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out.position.x = (float(low) - 0.5f) * 2.0f;
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out.position.y = (float(high) - 0.5f) * 2.0f;
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out.position.z = 0.0f;
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out.position.w = 1.0f;
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return out;
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}
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