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Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions * Remove now unused code * Fix base offset register overwrite * Fix missing storage buffer set index when generating GLSL for Vulkan * Shader cache version bump * Remove more unused code * Some PR feedback
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@@ -4,6 +4,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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ConvertDoubleToFloat,
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ConvertFloatToDouble,
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SharedAtomicMaxS32,
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SharedAtomicMinS32,
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SharedStore8,
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SharedStore16,
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TexelFetchScale,
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TextureSizeUnscale
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}
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