misc: chore: Use explicit types in Memory project

This commit is contained in:
Evan Husted
2025-01-25 14:09:36 -06:00
parent ac401034d7
commit fe661dc750
14 changed files with 48 additions and 48 deletions

View File

@@ -128,7 +128,7 @@ namespace Ryujinx.Memory.WindowsShared
/// <param name="owner">Memory block that owns the mapping</param>
public void MapView(nint sharedMemory, ulong srcOffset, nint location, nint size, MemoryBlock owner)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
ref NativeReaderWriterLock partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
@@ -155,7 +155,7 @@ namespace Ryujinx.Memory.WindowsShared
{
SplitForMap((ulong)location, (ulong)size, srcOffset);
var ptr = WindowsApi.MapViewOfFile3(
IntPtr ptr = WindowsApi.MapViewOfFile3(
sharedMemory,
WindowsApi.CurrentProcessHandle,
location,
@@ -187,7 +187,7 @@ namespace Ryujinx.Memory.WindowsShared
{
ulong endAddress = address + size;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
RangeNode<ulong>[] overlaps = new RangeNode<ulong>[InitialOverlapsSize];
lock (_mappings)
{
@@ -196,7 +196,7 @@ namespace Ryujinx.Memory.WindowsShared
Debug.Assert(count == 1);
Debug.Assert(!IsMapped(overlaps[0].Value));
var overlap = overlaps[0];
RangeNode<ulong> overlap = overlaps[0];
ulong overlapStart = overlap.Start;
ulong overlapEnd = overlap.End;
@@ -257,7 +257,7 @@ namespace Ryujinx.Memory.WindowsShared
/// <param name="owner">Memory block that owns the mapping</param>
public void UnmapView(nint sharedMemory, nint location, nint size, MemoryBlock owner)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
ref NativeReaderWriterLock partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
@@ -289,7 +289,7 @@ namespace Ryujinx.Memory.WindowsShared
ulong unmapSize = (ulong)size;
ulong endAddress = startAddress + unmapSize;
var overlaps = new RangeNode<ulong>[InitialOverlapsSize];
RangeNode<ulong>[] overlaps = new RangeNode<ulong>[InitialOverlapsSize];
int count;
lock (_mappings)
@@ -299,7 +299,7 @@ namespace Ryujinx.Memory.WindowsShared
for (int index = 0; index < count; index++)
{
var overlap = overlaps[index];
RangeNode<ulong> overlap = overlaps[index];
if (IsMapped(overlap.Value))
{
@@ -319,8 +319,8 @@ namespace Ryujinx.Memory.WindowsShared
// This is necessary because Windows does not support partial view unmaps.
// That is, you can only fully unmap a view that was previously mapped, you can't just unmap a chunck of it.
ref var partialUnmapState = ref GetPartialUnmapState();
ref var partialUnmapLock = ref partialUnmapState.PartialUnmapLock;
ref PartialUnmapState partialUnmapState = ref GetPartialUnmapState();
ref NativeReaderWriterLock partialUnmapLock = ref partialUnmapState.PartialUnmapLock;
partialUnmapLock.UpgradeToWriterLock();
try
@@ -400,7 +400,7 @@ namespace Ryujinx.Memory.WindowsShared
for (; node != null; node = successor)
{
successor = node.Successor;
var overlap = node;
RangeNode<ulong> overlap = node;
if (!IsMapped(overlap.Value))
{
@@ -456,7 +456,7 @@ namespace Ryujinx.Memory.WindowsShared
/// <returns>True if the reprotection was successful, false otherwise</returns>
public bool ReprotectView(nint address, nint size, MemoryPermission permission)
{
ref var partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
ref NativeReaderWriterLock partialUnmapLock = ref GetPartialUnmapState().PartialUnmapLock;
partialUnmapLock.AcquireReaderLock();
try
@@ -494,7 +494,7 @@ namespace Ryujinx.Memory.WindowsShared
for (; node != null; node = successorNode)
{
successorNode = node.Successor;
var overlap = node;
RangeNode<ulong> overlap = node;
ulong mappedAddress = overlap.Start;
ulong mappedSize = overlap.End - overlap.Start;
@@ -604,7 +604,7 @@ namespace Ryujinx.Memory.WindowsShared
for (; node != null; node = successorNode)
{
successorNode = node.Successor;
var protection = node;
RangeNode<MemoryPermission> protection = node;
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
@@ -664,7 +664,7 @@ namespace Ryujinx.Memory.WindowsShared
for (; node != null; node = successorNode)
{
successorNode = node.Successor;
var protection = node;
RangeNode<MemoryPermission> protection = node;
ulong protAddress = protection.Start;
ulong protEndAddress = protection.End;
@@ -698,7 +698,7 @@ namespace Ryujinx.Memory.WindowsShared
private void RestoreRangeProtection(ulong address, ulong size)
{
ulong endAddress = address + size;
var overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
RangeNode<MemoryPermission>[] overlaps = new RangeNode<MemoryPermission>[InitialOverlapsSize];
int count;
lock (_protections)
@@ -708,7 +708,7 @@ namespace Ryujinx.Memory.WindowsShared
for (int index = 0; index < count; index++)
{
var protection = overlaps[index];
RangeNode<MemoryPermission> protection = overlaps[index];
// If protection is R/W we don't need to reprotect as views are initially mapped as R/W.
if (protection.Value == MemoryPermission.ReadAndWrite)