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https://github.com/Ryubing/Ryujinx.git
synced 2025-11-12 21:22:59 -05:00
Migrate to .NET 9 (#198)
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@@ -8,6 +8,7 @@ using Ryujinx.Graphics.Texture;
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using Ryujinx.Memory.Range;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace Ryujinx.Graphics.Gpu.Image
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@@ -998,7 +999,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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bool dataOverlaps = texture.DataOverlaps(overlap, compatibility);
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if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Exists(incompatible => incompatible.Group == overlap.Group))
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if (!overlap.IsView && dataOverlaps && !incompatibleOverlaps.Any(incompatible => incompatible.Group == overlap.Group))
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{
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incompatibleOverlaps.Add(new TextureIncompatibleOverlap(overlap.Group, compatibility));
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}
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@@ -7,6 +7,7 @@ using Ryujinx.Memory.Range;
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using Ryujinx.Memory.Tracking;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Graphics.Gpu.Image
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@@ -1555,7 +1556,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="copy">True if the overlap should register copy dependencies</param>
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public void RegisterIncompatibleOverlap(TextureIncompatibleOverlap other, bool copy)
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{
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if (!_incompatibleOverlaps.Exists(overlap => overlap.Group == other.Group))
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if (!_incompatibleOverlaps.Any(overlap => overlap.Group == other.Group))
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{
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if (copy && other.Compatibility == TextureViewCompatibility.LayoutIncompatible)
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{
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@@ -1701,3 +1702,4 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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}
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}
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@@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="format">The format of the texture</param>
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/// <param name="components">The texture swizzle components</param>
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/// <returns>The depth-stencil mode</returns>
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private static DepthStencilMode GetDepthStencilMode(Format format, params SwizzleComponent[] components)
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private static DepthStencilMode GetDepthStencilMode(Format format, params ReadOnlySpan<SwizzleComponent> components)
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{
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// R = Depth, G = Stencil.
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// On 24-bits depth formats, this is inverted (Stencil is R etc).
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