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2 Commits

Author SHA1 Message Date
Otozinclus
d10a478cce Shader translation delay hack (#469)
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal. 

Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
Evan Husted
ec1020b165 UI: Dirty hacks clarification [ci skip] 2024-12-30 01:10:40 -06:00
2 changed files with 5 additions and 1 deletions

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging; using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL; using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Shader;
@@ -366,6 +367,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{ {
try try
{ {
if (_context.DirtyHacks.IsEnabled(DirtyHacks.ShaderCompilationThreadSleep))
Thread.Sleep(_context.DirtyHacks[DirtyHacks.ShaderCompilationThreadSleep]);
AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute); AsyncProgramTranslation asyncTranslation = new(guestShaders, specState, programIndex, isCompute);
_asyncTranslationQueue.Add(asyncTranslation, _cancellationToken); _asyncTranslationQueue.Add(asyncTranslation, _cancellationToken);
} }

View File

@@ -29,7 +29,7 @@
<TextBlock <TextBlock
Foreground="{DynamicResource SecondaryTextColor}" Foreground="{DynamicResource SecondaryTextColor}"
TextDecorations="Underline" TextDecorations="Underline"
Text="Game-specific hacks &amp; tricks to alleviate performance issues or crashing. May cause issues." /> Text="Game-specific hacks &amp; tricks to alleviate performance issues or crashing. Will cause issues." />
<StackPanel <StackPanel
Margin="0,10,0,0" Margin="0,10,0,0"
Orientation="Horizontal" Orientation="Horizontal"