mirror of
https://github.com/Ryubing/Ryujinx.git
synced 2025-11-16 18:10:52 -05:00
Compare commits
14 Commits
bd4bfbdad0
...
feature/tu
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
3247145155 | ||
|
|
709f0dd59c | ||
|
|
aa4a983056 | ||
|
|
51f3554f82 | ||
|
|
8e285579ae | ||
|
|
3644e3fd92 | ||
|
|
3abee2a0be | ||
|
|
94f34a9ed1 | ||
|
|
776c0cb5cf | ||
|
|
ef1529a2d9 | ||
|
|
768406cb67 | ||
|
|
ed5cb82aa8 | ||
|
|
c48a2e6ba0 | ||
|
|
90f2b089eb |
@@ -13,5 +13,7 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
public Key VolumeDown { get; set; }
|
||||
public Key CustomVSyncIntervalIncrement { get; set; }
|
||||
public Key CustomVSyncIntervalDecrement { get; set; }
|
||||
public Key TurboMode { get; set; }
|
||||
public bool TurboModeWhileHeld { get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,11 +8,18 @@ namespace Ryujinx.Cpu
|
||||
/// </summary>
|
||||
public interface ITickSource : ICounter
|
||||
{
|
||||
public const long RealityTickScalar = 100;
|
||||
|
||||
/// <summary>
|
||||
/// Time elapsed since the counter was created.
|
||||
/// </summary>
|
||||
TimeSpan ElapsedTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Time elapsed since the counter was created, in seconds.
|
||||
/// </summary>
|
||||
|
||||
@@ -15,11 +15,36 @@ namespace Ryujinx.Cpu
|
||||
/// <inheritdoc/>
|
||||
public ulong Counter => (ulong)(ElapsedSeconds * Frequency);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public TimeSpan ElapsedTime => _tickCounter.Elapsed;
|
||||
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
|
||||
private static long _acumElapsedTicks;
|
||||
|
||||
|
||||
private static long _lastElapsedTicks;
|
||||
|
||||
|
||||
private long ElapsedTicks
|
||||
{
|
||||
get
|
||||
{
|
||||
long elapsedTicks = _tickCounter.ElapsedTicks;
|
||||
|
||||
_acumElapsedTicks += (elapsedTicks - _lastElapsedTicks) * TickScalar / 100;
|
||||
|
||||
_lastElapsedTicks = elapsedTicks;
|
||||
|
||||
return _acumElapsedTicks;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public double ElapsedSeconds => _tickCounter.ElapsedTicks * _hostTickFreq;
|
||||
|
||||
public TimeSpan ElapsedTime => Stopwatch.GetElapsedTime(0, ElapsedTicks);
|
||||
|
||||
/// <inheritdoc/>
|
||||
public double ElapsedSeconds => ElapsedTicks * _hostTickFreq;
|
||||
|
||||
public TickSource(ulong frequency)
|
||||
{
|
||||
|
||||
@@ -1065,7 +1065,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
/// </summary>
|
||||
private void UpdateIndexBufferState()
|
||||
{
|
||||
IndexBufferState indexBuffer = _state.State.IndexBufferState;
|
||||
IndexBufferState? indexBufferNullable = _state?.State.IndexBufferState;
|
||||
|
||||
if (!indexBufferNullable.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
IndexBufferState indexBuffer = indexBufferNullable.Value;
|
||||
|
||||
if (_drawState.IndexCount == 0)
|
||||
{
|
||||
|
||||
@@ -127,10 +127,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
}
|
||||
else
|
||||
{
|
||||
string serviceName;
|
||||
|
||||
|
||||
serviceName = (service is not DummyService dummyService) ? service.GetType().FullName : dummyService.ServiceName;
|
||||
string serviceName = (service is not DummyService dummyService) ? service.GetType().FullName : dummyService.ServiceName;
|
||||
|
||||
Logger.Warning?.Print(LogClass.KernelIpc, $"Missing service {serviceName}: {commandId} ignored");
|
||||
}
|
||||
|
||||
@@ -2,6 +2,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.PreciseSleep;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvMap;
|
||||
@@ -89,7 +90,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
}
|
||||
else
|
||||
{
|
||||
_ticksPerFrame = Stopwatch.Frequency / _device.TargetVSyncInterval;
|
||||
_ticksPerFrame = ((Stopwatch.Frequency / _device.TargetVSyncInterval) * 100) / _device.TickScalar;
|
||||
_targetVSyncInterval = _device.TargetVSyncInterval;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,6 +103,11 @@ namespace Ryujinx.HLE
|
||||
/// </summary>
|
||||
internal readonly bool EnablePtc;
|
||||
|
||||
/// <summary>
|
||||
/// Control the arbitrary scalar applied to emulated CPU tick timing.
|
||||
/// </summary>
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Control if the guest application should be told that there is a Internet connection available.
|
||||
/// </summary>
|
||||
@@ -201,6 +206,7 @@ namespace Ryujinx.HLE
|
||||
VSyncMode vSyncMode,
|
||||
bool enableDockedMode,
|
||||
bool enablePtc,
|
||||
long tickScalar,
|
||||
bool enableInternetAccess,
|
||||
IntegrityCheckLevel fsIntegrityCheckLevel,
|
||||
int fsGlobalAccessLogMode,
|
||||
@@ -226,6 +232,7 @@ namespace Ryujinx.HLE
|
||||
CustomVSyncInterval = customVSyncInterval;
|
||||
EnableDockedMode = enableDockedMode;
|
||||
EnablePtc = enablePtc;
|
||||
TickScalar = tickScalar;
|
||||
EnableInternetAccess = enableInternetAccess;
|
||||
FsIntegrityCheckLevel = fsIntegrityCheckLevel;
|
||||
FsGlobalAccessLogMode = fsGlobalAccessLogMode;
|
||||
|
||||
@@ -6,6 +6,8 @@ namespace Ryujinx.HLE
|
||||
{
|
||||
public class PerformanceStatistics
|
||||
{
|
||||
private readonly Switch _device;
|
||||
|
||||
private const int FrameTypeGame = 0;
|
||||
private const int PercentTypeFifo = 0;
|
||||
|
||||
@@ -28,8 +30,10 @@ namespace Ryujinx.HLE
|
||||
|
||||
private readonly System.Timers.Timer _resetTimer;
|
||||
|
||||
public PerformanceStatistics()
|
||||
public PerformanceStatistics(Switch device)
|
||||
{
|
||||
_device = device;
|
||||
|
||||
_frameRate = new double[1];
|
||||
_accumulatedFrameTime = new double[1];
|
||||
_previousFrameTime = new double[1];
|
||||
@@ -162,14 +166,6 @@ namespace Ryujinx.HLE
|
||||
return 1000 / _frameRate[FrameTypeGame];
|
||||
}
|
||||
|
||||
public string FormatGameFrameRate()
|
||||
{
|
||||
double frameRate = GetGameFrameRate();
|
||||
double frameTime = GetGameFrameTime();
|
||||
|
||||
return $"{frameRate:00.00} FPS ({frameTime:00.00}ms)";
|
||||
}
|
||||
|
||||
public string FormatFifoPercent()
|
||||
{
|
||||
double fifoPercent = GetFifoPercent();
|
||||
|
||||
@@ -4,6 +4,7 @@ using Ryujinx.Audio.Backends.CompatLayer;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.Gpu;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
@@ -26,18 +27,26 @@ namespace Ryujinx.HLE
|
||||
public GpuContext Gpu { get; }
|
||||
public VirtualFileSystem FileSystem { get; }
|
||||
public HOS.Horizon System { get; }
|
||||
|
||||
public bool TurboMode = false;
|
||||
|
||||
public long TickScalar
|
||||
{
|
||||
get => System?.TickSource?.TickScalar ?? ITickSource.RealityTickScalar;
|
||||
set => System.TickSource.TickScalar = value;
|
||||
}
|
||||
|
||||
public ProcessLoader Processes { get; }
|
||||
public PerformanceStatistics Statistics { get; }
|
||||
public Hid Hid { get; }
|
||||
public TamperMachine TamperMachine { get; }
|
||||
public IHostUIHandler UIHandler { get; }
|
||||
|
||||
public int CpuCoresCount = 4; //Switch 1 has 4 cores
|
||||
public int CpuCoresCount = 4; // Switch has a quad-core Tegra X1 SoC
|
||||
|
||||
public VSyncMode VSyncMode { get; set; }
|
||||
public bool CustomVSyncIntervalEnabled { get; set; }
|
||||
public int CustomVSyncInterval { get; set; }
|
||||
|
||||
public long TargetVSyncInterval { get; set; } = 60;
|
||||
|
||||
public bool IsFrameAvailable => Gpu.Window.IsFrameAvailable;
|
||||
@@ -64,7 +73,7 @@ namespace Ryujinx.HLE
|
||||
Memory = new MemoryBlock(Configuration.MemoryConfiguration.ToDramSize(), memoryAllocationFlags);
|
||||
Gpu = new GpuContext(Configuration.GpuRenderer, DirtyHacks);
|
||||
System = new HOS.Horizon(this);
|
||||
Statistics = new PerformanceStatistics();
|
||||
Statistics = new PerformanceStatistics(this);
|
||||
Hid = new Hid(this, System.HidStorage);
|
||||
Processes = new ProcessLoader(this);
|
||||
TamperMachine = new TamperMachine();
|
||||
@@ -75,6 +84,7 @@ namespace Ryujinx.HLE
|
||||
|
||||
VSyncMode = Configuration.VSyncMode;
|
||||
CustomVSyncInterval = Configuration.CustomVSyncInterval;
|
||||
TickScalar = TurboMode ? Configuration.TickScalar : ITickSource.RealityTickScalar;
|
||||
System.State.DockedMode = Configuration.EnableDockedMode;
|
||||
System.PerformanceState.PerformanceMode = System.State.DockedMode ? PerformanceMode.Boost : PerformanceMode.Default;
|
||||
System.EnablePtc = Configuration.EnablePtc;
|
||||
@@ -126,6 +136,12 @@ namespace Ryujinx.HLE
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleTurbo()
|
||||
{
|
||||
TurboMode = !TurboMode;
|
||||
TickScalar = TurboMode ? Configuration.TickScalar : ITickSource.RealityTickScalar;
|
||||
}
|
||||
|
||||
public bool LoadCart(string exeFsDir, string romFsFile = null) => Processes.LoadUnpackedNca(exeFsDir, romFsFile);
|
||||
public bool LoadXci(string xciFile, ulong applicationId = 0) => Processes.LoadXci(xciFile, applicationId);
|
||||
public bool LoadNca(string ncaFile, BlitStruct<ApplicationControlProperty>? customNacpData = null) => Processes.LoadNca(ncaFile, customNacpData);
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@@ -37,7 +36,6 @@ namespace Ryujinx.Input.SDL2
|
||||
SDL2Driver.Instance.Initialize();
|
||||
SDL2Driver.Instance.OnJoyStickConnected += HandleJoyStickConnected;
|
||||
SDL2Driver.Instance.OnJoystickDisconnected += HandleJoyStickDisconnected;
|
||||
SDL2Driver.Instance.OnJoyBatteryUpdated += HandleJoyBatteryUpdated;
|
||||
|
||||
// Add already connected gamepads
|
||||
int numJoysticks = SDL_NumJoysticks();
|
||||
@@ -85,30 +83,19 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
private void HandleJoyStickDisconnected(int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairDisconnected = false;
|
||||
if (!_gamepadsInstanceIdsMapping.Remove(joystickInstanceId, out string id))
|
||||
return;
|
||||
|
||||
lock (_lock)
|
||||
{
|
||||
_gamepadsIds.Remove(id);
|
||||
if (!SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
joyConPairDisconnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadDisconnected?.Invoke(id);
|
||||
if (joyConPairDisconnected)
|
||||
{
|
||||
OnGamepadDisconnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyStickConnected(int joystickDeviceId, int joystickInstanceId)
|
||||
{
|
||||
bool joyConPairConnected = false;
|
||||
if (SDL_IsGameController(joystickDeviceId) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
if (_gamepadsInstanceIdsMapping.ContainsKey(joystickInstanceId))
|
||||
@@ -133,29 +120,13 @@ namespace Ryujinx.Input.SDL2
|
||||
_gamepadsIds.Insert(joystickDeviceId, id);
|
||||
else
|
||||
_gamepadsIds.Add(id);
|
||||
if (SDL2JoyConPair.IsCombinable(_gamepadsIds))
|
||||
{
|
||||
_gamepadsIds.Remove(SDL2JoyConPair.Id);
|
||||
_gamepadsIds.Add(SDL2JoyConPair.Id);
|
||||
joyConPairConnected = true;
|
||||
}
|
||||
}
|
||||
|
||||
OnGamepadConnected?.Invoke(id);
|
||||
if (joyConPairConnected)
|
||||
{
|
||||
OnGamepadConnected?.Invoke(SDL2JoyConPair.Id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleJoyBatteryUpdated(int joystickDeviceId, SDL_JoystickPowerLevel powerLevel)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.Hid,
|
||||
$"{SDL_GameControllerNameForIndex(joystickDeviceId)} power level: {powerLevel}");
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
@@ -186,14 +157,6 @@ namespace Ryujinx.Input.SDL2
|
||||
|
||||
public IGamepad GetGamepad(string id)
|
||||
{
|
||||
if (id == SDL2JoyConPair.Id)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
return SDL2JoyConPair.GetGamepad(_gamepadsIds);
|
||||
}
|
||||
}
|
||||
|
||||
int joystickIndex = GetJoystickIndexByGamepadId(id);
|
||||
|
||||
if (joystickIndex == -1)
|
||||
@@ -202,16 +165,12 @@ namespace Ryujinx.Input.SDL2
|
||||
}
|
||||
|
||||
nint gamepadHandle = SDL_GameControllerOpen(joystickIndex);
|
||||
|
||||
if (gamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
if (SDL_GameControllerName(gamepadHandle).StartsWith(SDL2JoyCon.Prefix))
|
||||
{
|
||||
return new SDL2JoyCon(gamepadHandle, id);
|
||||
}
|
||||
|
||||
return new SDL2Gamepad(gamepadHandle, id);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,413 +0,0 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyCon : IGamepad
|
||||
{
|
||||
private bool HasConfiguration => _configuration != null;
|
||||
|
||||
private readonly record struct ButtonMappingEntry(GamepadButtonInputId To, GamepadButtonInputId From)
|
||||
{
|
||||
public bool IsValid => To is not GamepadButtonInputId.Unbound && From is not GamepadButtonInputId.Unbound;
|
||||
}
|
||||
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _leftButtonsDriverMapping = new()
|
||||
{
|
||||
{ GamepadButtonInputId.LeftStick , SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK },
|
||||
{GamepadButtonInputId.DpadUp ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.DpadDown ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.DpadLeft ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.DpadRight ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Minus ,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.LeftShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE2},
|
||||
{GamepadButtonInputId.LeftTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE4},
|
||||
{GamepadButtonInputId.SingleRightTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger0,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
};
|
||||
private readonly Dictionary<GamepadButtonInputId,SDL_GameControllerButton> _rightButtonsDriverMapping = new()
|
||||
{
|
||||
{GamepadButtonInputId.RightStick,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{GamepadButtonInputId.A,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_B},
|
||||
{GamepadButtonInputId.B,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_Y},
|
||||
{GamepadButtonInputId.X,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_A},
|
||||
{GamepadButtonInputId.Y,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_X},
|
||||
{GamepadButtonInputId.Plus,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_START},
|
||||
{GamepadButtonInputId.RightShoulder,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE1},
|
||||
{GamepadButtonInputId.RightTrigger,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_PADDLE3},
|
||||
{GamepadButtonInputId.SingleRightTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{GamepadButtonInputId.SingleLeftTrigger1,SDL_GameControllerButton.SDL_CONTROLLER_BUTTON_LEFTSHOULDER}
|
||||
};
|
||||
|
||||
private readonly Dictionary<GamepadButtonInputId, SDL_GameControllerButton> _buttonsDriverMapping;
|
||||
private readonly Lock _userMappingLock = new();
|
||||
|
||||
private readonly List<ButtonMappingEntry> _buttonsUserMapping;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping = new StickInputId[(int)StickInputId.Count]
|
||||
{
|
||||
StickInputId.Unbound, StickInputId.Left, StickInputId.Right,
|
||||
};
|
||||
|
||||
public GamepadFeaturesFlag Features { get; }
|
||||
|
||||
private nint _gamepadHandle;
|
||||
|
||||
private enum JoyConType
|
||||
{
|
||||
Left, Right
|
||||
}
|
||||
|
||||
public const string Prefix = "Nintendo Switch Joy-Con";
|
||||
public const string LeftName = "Nintendo Switch Joy-Con (L)";
|
||||
public const string RightName = "Nintendo Switch Joy-Con (R)";
|
||||
|
||||
private readonly JoyConType _joyConType;
|
||||
|
||||
public SDL2JoyCon(nint gamepadHandle, string driverId)
|
||||
{
|
||||
_gamepadHandle = gamepadHandle;
|
||||
_buttonsUserMapping = new List<ButtonMappingEntry>(10);
|
||||
|
||||
Name = SDL_GameControllerName(_gamepadHandle);
|
||||
Id = driverId;
|
||||
Features = GetFeaturesFlag();
|
||||
|
||||
// Enable motion tracking
|
||||
if (Features.HasFlag(GamepadFeaturesFlag.Motion))
|
||||
{
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_ACCEL}.");
|
||||
}
|
||||
|
||||
if (SDL_GameControllerSetSensorEnabled(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
SDL_bool.SDL_TRUE) != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid,
|
||||
$"Could not enable data reporting for SensorType {SDL_SensorType.SDL_SENSOR_GYRO}.");
|
||||
}
|
||||
}
|
||||
|
||||
switch (Name)
|
||||
{
|
||||
case LeftName:
|
||||
{
|
||||
_buttonsDriverMapping = _leftButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Left;
|
||||
break;
|
||||
}
|
||||
case RightName:
|
||||
{
|
||||
_buttonsDriverMapping = _rightButtonsDriverMapping;
|
||||
_joyConType = JoyConType.Right;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private GamepadFeaturesFlag GetFeaturesFlag()
|
||||
{
|
||||
GamepadFeaturesFlag result = GamepadFeaturesFlag.None;
|
||||
|
||||
if (SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_ACCEL) == SDL_bool.SDL_TRUE &&
|
||||
SDL_GameControllerHasSensor(_gamepadHandle, SDL_SensorType.SDL_SENSOR_GYRO) == SDL_bool.SDL_TRUE)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Motion;
|
||||
}
|
||||
|
||||
int error = SDL_GameControllerRumble(_gamepadHandle, 0, 0, 100);
|
||||
|
||||
if (error == 0)
|
||||
{
|
||||
result |= GamepadFeaturesFlag.Rumble;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public string Id { get; }
|
||||
public string Name { get; }
|
||||
public bool IsConnected => SDL_GameControllerGetAttached(_gamepadHandle) == SDL_bool.SDL_TRUE;
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && _gamepadHandle != nint.Zero)
|
||||
{
|
||||
SDL_GameControllerClose(_gamepadHandle);
|
||||
|
||||
_gamepadHandle = nint.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Rumble))
|
||||
return;
|
||||
|
||||
ushort lowFrequencyRaw = (ushort)(lowFrequency * ushort.MaxValue);
|
||||
ushort highFrequencyRaw = (ushort)(highFrequency * ushort.MaxValue);
|
||||
|
||||
if (durationMs == uint.MaxValue)
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, SDL_HAPTIC_INFINITY) !=
|
||||
0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
else if (durationMs > SDL_HAPTIC_INFINITY)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Hid, $"Unsupported rumble duration {durationMs}");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (SDL_GameControllerRumble(_gamepadHandle, lowFrequencyRaw, highFrequencyRaw, durationMs) != 0)
|
||||
Logger.Error?.Print(LogClass.Hid, "Rumble is not supported on this game controller.");
|
||||
}
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
SDL_SensorType sensorType = inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer => SDL_SensorType.SDL_SENSOR_ACCEL,
|
||||
MotionInputId.Gyroscope => SDL_SensorType.SDL_SENSOR_GYRO,
|
||||
_ => SDL_SensorType.SDL_SENSOR_INVALID
|
||||
};
|
||||
|
||||
if (!Features.HasFlag(GamepadFeaturesFlag.Motion) || sensorType is SDL_SensorType.SDL_SENSOR_INVALID)
|
||||
return Vector3.Zero;
|
||||
|
||||
const int ElementCount = 3;
|
||||
|
||||
unsafe
|
||||
{
|
||||
float* values = stackalloc float[ElementCount];
|
||||
|
||||
int result = SDL_GameControllerGetSensorData(_gamepadHandle, sensorType, (nint)values, ElementCount);
|
||||
|
||||
if (result != 0)
|
||||
return Vector3.Zero;
|
||||
|
||||
Vector3 value = _joyConType switch
|
||||
{
|
||||
JoyConType.Left => new Vector3(-values[2], values[1], values[0]),
|
||||
JoyConType.Right => new Vector3(values[2], values[1], -values[0])
|
||||
};
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Gyroscope => RadToDegree(value),
|
||||
MotionInputId.Accelerometer => GsToMs2(value),
|
||||
_ => value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static Vector3 RadToDegree(Vector3 rad) => rad * (180 / MathF.PI);
|
||||
|
||||
private static Vector3 GsToMs2(Vector3 gs) => gs / SDL_STANDARD_GRAVITY;
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
_configuration = (StandardControllerInputConfig)configuration;
|
||||
|
||||
_buttonsUserMapping.Clear();
|
||||
|
||||
// First update sticks
|
||||
_stickUserMapping[(int)StickInputId.Left] = (StickInputId)_configuration.LeftJoyconStick.Joystick;
|
||||
_stickUserMapping[(int)StickInputId.Right] = (StickInputId)_configuration.RightJoyconStick.Joystick;
|
||||
|
||||
|
||||
switch (_joyConType)
|
||||
{
|
||||
case JoyConType.Left:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftStick, (GamepadButtonInputId)_configuration.LeftJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadUp, (GamepadButtonInputId)_configuration.LeftJoycon.DpadUp));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadDown, (GamepadButtonInputId)_configuration.LeftJoycon.DpadDown));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadLeft, (GamepadButtonInputId)_configuration.LeftJoycon.DpadLeft));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.DpadRight, (GamepadButtonInputId)_configuration.LeftJoycon.DpadRight));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Minus, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonMinus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftShoulder, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonL));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.LeftTrigger, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonZl));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger0, (GamepadButtonInputId)_configuration.LeftJoycon.ButtonSl));
|
||||
break;
|
||||
case JoyConType.Right:
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightStick, (GamepadButtonInputId)_configuration.RightJoyconStick.StickButton));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.A, (GamepadButtonInputId)_configuration.RightJoycon.ButtonA));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.B, (GamepadButtonInputId)_configuration.RightJoycon.ButtonB));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.X, (GamepadButtonInputId)_configuration.RightJoycon.ButtonX));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Y, (GamepadButtonInputId)_configuration.RightJoycon.ButtonY));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.Plus, (GamepadButtonInputId)_configuration.RightJoycon.ButtonPlus));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightShoulder, (GamepadButtonInputId)_configuration.RightJoycon.ButtonR));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.RightTrigger, (GamepadButtonInputId)_configuration.RightJoycon.ButtonZr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleRightTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSr));
|
||||
_buttonsUserMapping.Add(new ButtonMappingEntry(GamepadButtonInputId.SingleLeftTrigger1, (GamepadButtonInputId)_configuration.RightJoycon.ButtonSl));
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
SetTriggerThreshold(_configuration.TriggerThreshold);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
GamepadStateSnapshot rawState = GetStateSnapshot();
|
||||
GamepadStateSnapshot result = default;
|
||||
|
||||
lock (_userMappingLock)
|
||||
{
|
||||
if (_buttonsUserMapping.Count == 0)
|
||||
return rawState;
|
||||
|
||||
|
||||
// ReSharper disable once ForeachCanBePartlyConvertedToQueryUsingAnotherGetEnumerator
|
||||
foreach (ButtonMappingEntry entry in _buttonsUserMapping)
|
||||
{
|
||||
if (!entry.IsValid)
|
||||
continue;
|
||||
|
||||
// Do not touch state of button already pressed
|
||||
if (!result.IsPressed(entry.To))
|
||||
{
|
||||
result.SetPressed(entry.To, rawState.IsPressed(entry.From));
|
||||
}
|
||||
}
|
||||
|
||||
(float leftStickX, float leftStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Left]);
|
||||
(float rightStickX, float rightStickY) = rawState.GetStick(_stickUserMapping[(int)StickInputId.Right]);
|
||||
|
||||
result.SetStick(StickInputId.Left, leftStickX, leftStickY);
|
||||
result.SetStick(StickInputId.Right, rightStickX, rightStickY);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
private static float ConvertRawStickValue(short value)
|
||||
{
|
||||
const float ConvertRate = 1.0f / (short.MaxValue + 0.5f);
|
||||
|
||||
return value * ConvertRate;
|
||||
}
|
||||
|
||||
private JoyconConfigControllerStick<GamepadInputId, Common.Configuration.Hid.Controller.StickInputId>
|
||||
GetLogicalJoyStickConfig(StickInputId inputId)
|
||||
{
|
||||
switch (inputId)
|
||||
{
|
||||
case StickInputId.Left:
|
||||
if (_configuration.RightJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Left)
|
||||
return _configuration.RightJoyconStick;
|
||||
else
|
||||
return _configuration.LeftJoyconStick;
|
||||
case StickInputId.Right:
|
||||
if (_configuration.LeftJoyconStick.Joystick ==
|
||||
Common.Configuration.Hid.Controller.StickInputId.Right)
|
||||
return _configuration.LeftJoyconStick;
|
||||
else
|
||||
return _configuration.RightJoyconStick;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
if (inputId == StickInputId.Unbound)
|
||||
return (0.0f, 0.0f);
|
||||
|
||||
if (inputId == StickInputId.Left && _joyConType == JoyConType.Right || inputId == StickInputId.Right && _joyConType == JoyConType.Left)
|
||||
{
|
||||
return (0.0f, 0.0f);
|
||||
}
|
||||
|
||||
(short stickX, short stickY) = GetStickXY();
|
||||
|
||||
float resultX = ConvertRawStickValue(stickX);
|
||||
float resultY = -ConvertRawStickValue(stickY);
|
||||
|
||||
if (HasConfiguration)
|
||||
{
|
||||
var joyconStickConfig = GetLogicalJoyStickConfig(inputId);
|
||||
|
||||
if (joyconStickConfig != null)
|
||||
{
|
||||
if (joyconStickConfig.InvertStickX)
|
||||
resultX = -resultX;
|
||||
|
||||
if (joyconStickConfig.InvertStickY)
|
||||
resultY = -resultY;
|
||||
|
||||
if (joyconStickConfig.Rotate90CW)
|
||||
{
|
||||
float temp = resultX;
|
||||
resultX = resultY;
|
||||
resultY = -temp;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left when _joyConType == JoyConType.Left => (resultY, -resultX),
|
||||
StickInputId.Right when _joyConType == JoyConType.Right => (-resultY, resultX),
|
||||
_ => (0.0f, 0.0f)
|
||||
};
|
||||
}
|
||||
|
||||
private (short, short) GetStickXY()
|
||||
{
|
||||
return (
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTX),
|
||||
SDL_GameControllerGetAxis(_gamepadHandle, SDL_GameControllerAxis.SDL_CONTROLLER_AXIS_LEFTY));
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
if (!_buttonsDriverMapping.TryGetValue(inputId, out var button))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return SDL_GameControllerGetButton(_gamepadHandle, button) == 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,146 +0,0 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using static SDL2.SDL;
|
||||
|
||||
namespace Ryujinx.Input.SDL2
|
||||
{
|
||||
internal class SDL2JoyConPair(IGamepad left, IGamepad right) : IGamepad
|
||||
{
|
||||
private StandardControllerInputConfig _configuration;
|
||||
|
||||
private readonly StickInputId[] _stickUserMapping =
|
||||
[
|
||||
StickInputId.Unbound,
|
||||
StickInputId.Left,
|
||||
StickInputId.Right
|
||||
];
|
||||
|
||||
public GamepadFeaturesFlag Features => (left?.Features ?? GamepadFeaturesFlag.None) |
|
||||
(right?.Features ?? GamepadFeaturesFlag.None);
|
||||
|
||||
public const string Id = "JoyConPair";
|
||||
string IGamepad.Id => Id;
|
||||
|
||||
public string Name => "* Nintendo Switch Joy-Con (L/R)";
|
||||
public bool IsConnected => left is { IsConnected: true } && right is { IsConnected: true };
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
left?.Dispose();
|
||||
right?.Dispose();
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetMappedStateSnapshot()
|
||||
{
|
||||
return GetStateSnapshot();
|
||||
}
|
||||
|
||||
public Vector3 GetMotionData(MotionInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
MotionInputId.Accelerometer or
|
||||
MotionInputId.Gyroscope => left.GetMotionData(inputId),
|
||||
MotionInputId.SecondAccelerometer => right.GetMotionData(MotionInputId.Accelerometer),
|
||||
MotionInputId.SecondGyroscope => right.GetMotionData(MotionInputId.Gyroscope),
|
||||
_ => Vector3.Zero
|
||||
};
|
||||
}
|
||||
|
||||
public GamepadStateSnapshot GetStateSnapshot()
|
||||
{
|
||||
return IGamepad.GetStateSnapshot(this);
|
||||
}
|
||||
|
||||
public (float, float) GetStick(StickInputId inputId)
|
||||
{
|
||||
return inputId switch
|
||||
{
|
||||
StickInputId.Left => left.GetStick(StickInputId.Left),
|
||||
StickInputId.Right => right.GetStick(StickInputId.Right),
|
||||
_ => (0, 0)
|
||||
};
|
||||
}
|
||||
|
||||
public bool IsPressed(GamepadButtonInputId inputId)
|
||||
{
|
||||
return left.IsPressed(inputId) || right.IsPressed(inputId);
|
||||
}
|
||||
|
||||
public void Rumble(float lowFrequency, float highFrequency, uint durationMs)
|
||||
{
|
||||
if (lowFrequency != 0)
|
||||
{
|
||||
right.Rumble(lowFrequency, lowFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (highFrequency != 0)
|
||||
{
|
||||
left.Rumble(highFrequency, highFrequency, durationMs);
|
||||
}
|
||||
|
||||
if (lowFrequency == 0 && highFrequency == 0)
|
||||
{
|
||||
left.Rumble(0, 0, durationMs);
|
||||
right.Rumble(0, 0, durationMs);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetConfiguration(InputConfig configuration)
|
||||
{
|
||||
left.SetConfiguration(configuration);
|
||||
right.SetConfiguration(configuration);
|
||||
}
|
||||
|
||||
public void SetLed(uint packedRgb)
|
||||
{
|
||||
}
|
||||
|
||||
public void SetTriggerThreshold(float triggerThreshold)
|
||||
{
|
||||
left.SetTriggerThreshold(triggerThreshold);
|
||||
right.SetTriggerThreshold(triggerThreshold);
|
||||
}
|
||||
|
||||
public static bool IsCombinable(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
return leftIndex >= 0 && rightIndex >= 0;
|
||||
}
|
||||
|
||||
private static (int leftIndex, int rightIndex) DetectJoyConPair(List<string> gamepadsIds)
|
||||
{
|
||||
var gamepadNames = gamepadsIds.Where(gamepadId => gamepadId != Id)
|
||||
.Select((_, index) => SDL_GameControllerNameForIndex(index)).ToList();
|
||||
int leftIndex = gamepadNames.IndexOf(SDL2JoyCon.LeftName);
|
||||
int rightIndex = gamepadNames.IndexOf(SDL2JoyCon.RightName);
|
||||
|
||||
return (leftIndex, rightIndex);
|
||||
}
|
||||
|
||||
public static IGamepad GetGamepad(List<string> gamepadsIds)
|
||||
{
|
||||
(int leftIndex, int rightIndex) = DetectJoyConPair(gamepadsIds);
|
||||
if (leftIndex == -1 || rightIndex == -1)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
nint leftGamepadHandle = SDL_GameControllerOpen(leftIndex);
|
||||
nint rightGamepadHandle = SDL_GameControllerOpen(rightIndex);
|
||||
|
||||
if (leftGamepadHandle == nint.Zero || rightGamepadHandle == nint.Zero)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
return new SDL2JoyConPair(new SDL2JoyCon(leftGamepadHandle, gamepadsIds[leftIndex]),
|
||||
new SDL2JoyCon(rightGamepadHandle, gamepadsIds[rightIndex]));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -269,7 +269,6 @@ namespace Ryujinx.Input.HLE
|
||||
if (motionConfig.MotionBackend != MotionInputBackendType.CemuHook)
|
||||
{
|
||||
_leftMotionInput = new MotionInput();
|
||||
_rightMotionInput = new MotionInput();
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -302,20 +301,7 @@ namespace Ryujinx.Input.HLE
|
||||
|
||||
if (controllerConfig.ControllerType == ConfigControllerType.JoyconPair)
|
||||
{
|
||||
if (gamepad.Id== "JoyConPair")
|
||||
{
|
||||
Vector3 rightAccelerometer = gamepad.GetMotionData(MotionInputId.SecondAccelerometer);
|
||||
Vector3 rightGyroscope = gamepad.GetMotionData(MotionInputId.SecondGyroscope);
|
||||
|
||||
rightAccelerometer = new Vector3(rightAccelerometer.X, -rightAccelerometer.Z, rightAccelerometer.Y);
|
||||
rightGyroscope = new Vector3(rightGyroscope.X, -rightGyroscope.Z, rightGyroscope.Y);
|
||||
|
||||
_rightMotionInput.Update(rightAccelerometer, rightGyroscope, (ulong)PerformanceCounter.ElapsedNanoseconds / 1000, controllerConfig.Motion.Sensitivity, (float)controllerConfig.Motion.GyroDeadzone);
|
||||
}
|
||||
else
|
||||
{
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
_rightMotionInput = _leftMotionInput;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -350,7 +336,6 @@ namespace Ryujinx.Input.HLE
|
||||
// Reset states
|
||||
State = default;
|
||||
_leftMotionInput = null;
|
||||
_rightMotionInput = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -21,17 +21,5 @@ namespace Ryujinx.Input
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
Gyroscope,
|
||||
|
||||
/// <summary>
|
||||
/// Second accelerometer.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in m/s^2</remarks>
|
||||
SecondAccelerometer,
|
||||
|
||||
/// <summary>
|
||||
/// Second gyroscope.
|
||||
/// </summary>
|
||||
/// <remarks>Values are in degrees</remarks>
|
||||
SecondGyroscope
|
||||
}
|
||||
}
|
||||
|
||||
@@ -25,17 +25,14 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
public static Action<Action> MainThreadDispatcher { get; set; }
|
||||
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK |
|
||||
SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
private const uint SdlInitFlags = SDL_INIT_EVENTS | SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK | SDL_INIT_AUDIO | SDL_INIT_VIDEO;
|
||||
|
||||
private bool _isRunning;
|
||||
private uint _refereceCount;
|
||||
private Thread _worker;
|
||||
|
||||
private const uint SDL_JOYBATTERYUPDATED = 1543;
|
||||
public event Action<int, int> OnJoyStickConnected;
|
||||
public event Action<int> OnJoystickDisconnected;
|
||||
public event Action<int, SDL_JoystickPowerLevel> OnJoyBatteryUpdated;
|
||||
|
||||
private ConcurrentDictionary<uint, Action<SDL_Event>> _registeredWindowHandlers;
|
||||
|
||||
@@ -81,14 +78,12 @@ namespace Ryujinx.SDL2.Common
|
||||
// First ensure that we only enable joystick events (for connected/disconnected).
|
||||
if (SDL_GameControllerEventState(SDL_IGNORE) != SDL_IGNORE)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
"Couldn't change the state of game controller events.");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, "Couldn't change the state of game controller events.");
|
||||
}
|
||||
|
||||
if (SDL_JoystickEventState(SDL_ENABLE) < 0)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Application,
|
||||
$"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
Logger.Error?.PrintMsg(LogClass.Application, $"Failed to enable joystick event polling: {SDL_GetError()}");
|
||||
}
|
||||
|
||||
// Disable all joysticks information, we don't need them no need to flood the event queue for that.
|
||||
@@ -148,12 +143,7 @@ namespace Ryujinx.SDL2.Common
|
||||
|
||||
OnJoystickDisconnected?.Invoke(evnt.cbutton.which);
|
||||
}
|
||||
else if ((uint)evnt.type == SDL_JOYBATTERYUPDATED)
|
||||
{
|
||||
OnJoyBatteryUpdated?.Invoke(evnt.cbutton.which, (SDL_JoystickPowerLevel)evnt.user.code);
|
||||
}
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN
|
||||
or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
else if (evnt.type is SDL_EventType.SDL_WINDOWEVENT or SDL_EventType.SDL_MOUSEBUTTONDOWN or SDL_EventType.SDL_MOUSEBUTTONUP)
|
||||
{
|
||||
if (_registeredWindowHandlers.TryGetValue(evnt.window.windowID, out Action<SDL_Event> handler))
|
||||
{
|
||||
|
||||
@@ -4922,6 +4922,81 @@
|
||||
"zh_TW": "低功耗 PPTC"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplier",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo Mode multiplier:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Multiplicateur du Mode Turbo :",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplierValueToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "The Turbo mode multiplier target value.\n\nLeave at 200 if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "La valeur souhaitée du multiplicateur du Mode Turbo.\n\nGarder à 200 si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemTurboMultiplierToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo mode is an emulator feature which effectively causes speed up or slow down when a game is not frame-rate sensitive.\nYou can toggle this feature in-game with a hotkey, configurable in Ryujinx Keyboard Hotkeys settings.\n\nLeave at 200 if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Le Mode Turbo est une fonctionnalité de l'émulateur qui accélère ou ralentit le jeu lorsque ce dernier n'est pas sensible au framerate.\nVous pouvez changer cette option en jeu avec un raccourci clavier, configurable dans les paramètres de Raccourcis clavier de Ryujinx.\n\nGarder à 200 si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabSystemEnableFsIntegrityChecks",
|
||||
"Translations": {
|
||||
@@ -10505,7 +10580,7 @@
|
||||
"el_GR": "",
|
||||
"en_US": "Unbound",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Pas Attribuée",
|
||||
"fr_FR": "Non Attribuée",
|
||||
"he_IL": "",
|
||||
"it_IT": "Non assegnato",
|
||||
"ja_JP": "",
|
||||
@@ -18097,6 +18172,56 @@
|
||||
"zh_TW": "更新已停用!"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FpsStatusBarText",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "{0} FPS ({1}ms)",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "FpsTurboStatusBarText",
|
||||
"Translations": {
|
||||
"ar_SA": "{0} FPS ({1}ms), التوربو %{2}",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "{0} FPS ({1}ms), Turbo ({2}%)",
|
||||
"es_ES": "",
|
||||
"fr_FR": "",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "UpdaterBackgroundStatusBarButtonText",
|
||||
"Translations": {
|
||||
@@ -23822,6 +23947,81 @@
|
||||
"zh_TW": "降低自訂的重新整理頻率"
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysTurboMode",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Turbo mode:",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Mode Turbo :",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysTurboModeToolTip",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "The Turbo mode hotkey.\nConfigure the behavior of Turbo mode in Ryujinx CPU settings.\n\nLeave Unbound if unsure.",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Le raccourci clavier Mode Turbo.\nConfigurez le comportement du Mode Turbo dans les paramètres de CPU de Ryujinx.\n\nLaisser Non Attribuée si incertain.",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "SettingsTabHotkeysOnlyWhilePressed",
|
||||
"Translations": {
|
||||
"ar_SA": "",
|
||||
"de_DE": "",
|
||||
"el_GR": "",
|
||||
"en_US": "Only while pressed",
|
||||
"es_ES": "",
|
||||
"fr_FR": "Seulement quand le raccourci est maintenu",
|
||||
"he_IL": "",
|
||||
"it_IT": "",
|
||||
"ja_JP": "",
|
||||
"ko_KR": "",
|
||||
"no_NO": "",
|
||||
"pl_PL": "",
|
||||
"pt_BR": "",
|
||||
"ru_RU": "",
|
||||
"sv_SE": "",
|
||||
"th_TH": "",
|
||||
"tr_TR": "",
|
||||
"uk_UA": "",
|
||||
"zh_CN": "",
|
||||
"zh_TW": ""
|
||||
}
|
||||
},
|
||||
{
|
||||
"ID": "CompatibilityListLastUpdated",
|
||||
"Translations": {
|
||||
|
||||
@@ -14,5 +14,6 @@ namespace Ryujinx.Ava.Common
|
||||
VolumeDown,
|
||||
CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement,
|
||||
TurboMode,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,6 +61,13 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetUnformatted(LocaleKeys key) => Instance.Get(key);
|
||||
|
||||
public string Get(LocaleKeys key) =>
|
||||
_localeStrings.TryGetValue(key, out string value)
|
||||
? value
|
||||
: key.ToString();
|
||||
|
||||
public string this[LocaleKeys key]
|
||||
{
|
||||
get
|
||||
|
||||
@@ -11,6 +11,7 @@ using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.Vulkan;
|
||||
@@ -321,6 +322,7 @@ namespace Ryujinx.Headless
|
||||
options.VSyncMode,
|
||||
!options.DisableDockedMode,
|
||||
!options.DisablePTC,
|
||||
ITickSource.RealityTickScalar,
|
||||
options.EnableInternetAccess,
|
||||
!options.DisableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
|
||||
options.FsGlobalAccessLogMode,
|
||||
|
||||
@@ -4,6 +4,7 @@ using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Threading;
|
||||
using DiscordRPC;
|
||||
using Gommon;
|
||||
using LibHac.Common;
|
||||
using LibHac.Ns;
|
||||
using Ryujinx.Audio.Backends.Dummy;
|
||||
@@ -1115,11 +1116,23 @@ namespace Ryujinx.Ava.Systems
|
||||
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
|
||||
dockedMode,
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
|
||||
Device.Statistics.FormatGameFrameRate(),
|
||||
FormatGameFrameRate(),
|
||||
Device.Statistics.FormatFifoPercent(),
|
||||
_displayCount));
|
||||
}
|
||||
|
||||
private string FormatGameFrameRate()
|
||||
{
|
||||
string frameRate = Device.Statistics.GetGameFrameRate().ToString("00.00");
|
||||
string frameTime = Device.Statistics.GetGameFrameTime().ToString("00.00");
|
||||
|
||||
return Device.TurboMode
|
||||
? LocaleManager.GetUnformatted(LocaleKeys.FpsTurboStatusBarText)
|
||||
.Format(frameRate, frameTime, Device.TickScalar)
|
||||
: LocaleManager.GetUnformatted(LocaleKeys.FpsStatusBarText)
|
||||
.Format(frameRate, frameTime);
|
||||
}
|
||||
|
||||
public async Task ShowExitPrompt()
|
||||
{
|
||||
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
|
||||
@@ -1215,6 +1228,12 @@ namespace Ryujinx.Ava.Systems
|
||||
|
||||
if (currentHotkeyState != _prevHotkeyState)
|
||||
{
|
||||
if (ConfigurationState.Instance.Hid.Hotkeys.Value.TurboModeWhileHeld &&
|
||||
_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.TurboMode) != Device.TurboMode)
|
||||
{
|
||||
Device.ToggleTurbo();
|
||||
}
|
||||
|
||||
switch (currentHotkeyState)
|
||||
{
|
||||
case KeyboardHotkeyState.ToggleVSyncMode:
|
||||
@@ -1226,6 +1245,12 @@ namespace Ryujinx.Ava.Systems
|
||||
case KeyboardHotkeyState.CustomVSyncIntervalIncrement:
|
||||
_viewModel.CustomVSyncInterval = Device.IncrementCustomVSyncInterval();
|
||||
break;
|
||||
case KeyboardHotkeyState.TurboMode:
|
||||
if (!ConfigurationState.Instance.Hid.Hotkeys.Value.TurboModeWhileHeld)
|
||||
{
|
||||
Device.ToggleTurbo();
|
||||
}
|
||||
break;
|
||||
case KeyboardHotkeyState.Screenshot:
|
||||
ScreenshotRequested = true;
|
||||
break;
|
||||
@@ -1355,6 +1380,10 @@ namespace Ryujinx.Ava.Systems
|
||||
{
|
||||
state = KeyboardHotkeyState.CustomVSyncIntervalDecrement;
|
||||
}
|
||||
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.TurboMode))
|
||||
{
|
||||
state = KeyboardHotkeyState.TurboMode;
|
||||
}
|
||||
|
||||
return state;
|
||||
}
|
||||
|
||||
@@ -259,6 +259,11 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// </summary>
|
||||
public bool EnableLowPowerPtc { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
public long TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables guest Internet access
|
||||
/// </summary>
|
||||
|
||||
@@ -93,6 +93,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
System.EnableDockedMode.Value = cff.DockedMode;
|
||||
System.EnablePtc.Value = cff.EnablePtc;
|
||||
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
|
||||
System.TickScalar.Value = cff.TickScalar;
|
||||
System.EnableInternetAccess.Value = cff.EnableInternetAccess;
|
||||
System.EnableFsIntegrityChecks.Value = cff.EnableFsIntegrityChecks;
|
||||
System.FsGlobalAccessLogMode.Value = cff.FsGlobalAccessLogMode;
|
||||
@@ -438,9 +439,27 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
(64, static cff => cff.LoggingEnableAvalonia = false),
|
||||
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
|
||||
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
|
||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
|
||||
// 68 was the version that added per-game configs; the file structure did not change
|
||||
// the version was increased so external tools could know that your Ryujinx version has per-game config capabilities.
|
||||
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
|
||||
(68, static cff =>
|
||||
{
|
||||
cff.TickScalar = 200;
|
||||
cff.Hotkeys = new KeyboardHotkeys
|
||||
{
|
||||
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
|
||||
Screenshot = cff.Hotkeys.Screenshot,
|
||||
ShowUI = cff.Hotkeys.ShowUI,
|
||||
Pause = cff.Hotkeys.Pause,
|
||||
ToggleMute = cff.Hotkeys.ToggleMute,
|
||||
ResScaleUp = cff.Hotkeys.ResScaleUp,
|
||||
ResScaleDown = cff.Hotkeys.ResScaleDown,
|
||||
VolumeUp = cff.Hotkeys.VolumeUp,
|
||||
VolumeDown = cff.Hotkeys.VolumeDown,
|
||||
CustomVSyncIntervalIncrement = cff.Hotkeys.CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement = cff.Hotkeys.CustomVSyncIntervalDecrement,
|
||||
TurboMode = Key.Unbound,
|
||||
TurboModeWhileHeld = false
|
||||
};
|
||||
})
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -336,6 +336,11 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
/// </summary>
|
||||
public ReactiveObject<bool> EnablePtc { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Clock tick scalar, in percent points (100 = 1.0).
|
||||
/// </summary>
|
||||
public ReactiveObject<long> TickScalar { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables or disables low-power persistent profiled translation cache loading
|
||||
/// </summary>
|
||||
@@ -415,6 +420,15 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableLowPowerPtc.LogChangesToValue(nameof(EnableLowPowerPtc));
|
||||
EnableLowPowerPtc.Event += (_, evnt)
|
||||
=> Optimizations.LowPower = evnt.NewValue;
|
||||
TickScalar = new ReactiveObject<long>();
|
||||
TickScalar.LogChangesToValue(nameof(TickScalar));
|
||||
TickScalar.Event += (_, evnt) =>
|
||||
{
|
||||
if (Switch.Shared is null)
|
||||
return;
|
||||
|
||||
Switch.Shared.Configuration.TickScalar = evnt.NewValue;
|
||||
};
|
||||
EnableInternetAccess = new ReactiveObject<bool>();
|
||||
EnableInternetAccess.LogChangesToValue(nameof(EnableInternetAccess));
|
||||
EnableFsIntegrityChecks = new ReactiveObject<bool>();
|
||||
@@ -842,6 +856,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
Graphics.VSyncMode,
|
||||
System.EnableDockedMode,
|
||||
System.EnablePtc,
|
||||
System.TickScalar,
|
||||
System.EnableInternetAccess,
|
||||
System.EnableFsIntegrityChecks
|
||||
? IntegrityCheckLevel.ErrorOnInvalid
|
||||
@@ -860,8 +875,8 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
Multiplayer.Mode,
|
||||
Multiplayer.DisableP2p,
|
||||
Multiplayer.LdnPassphrase,
|
||||
Instance.Multiplayer.GetLdnServer(),
|
||||
Instance.Graphics.CustomVSyncInterval,
|
||||
Instance.Hacks.ShowDirtyHacks ? Instance.Hacks.EnabledHacks : null);
|
||||
Multiplayer.GetLdnServer(),
|
||||
Graphics.CustomVSyncInterval,
|
||||
Hacks.ShowDirtyHacks ? Hacks.EnabledHacks : null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -72,6 +72,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
EnableColorSpacePassthrough = Graphics.EnableColorSpacePassthrough,
|
||||
EnablePtc = System.EnablePtc,
|
||||
EnableLowPowerPtc = System.EnableLowPowerPtc,
|
||||
TickScalar = System.TickScalar,
|
||||
EnableInternetAccess = System.EnableInternetAccess,
|
||||
EnableFsIntegrityChecks = System.EnableFsIntegrityChecks,
|
||||
FsGlobalAccessLogMode = System.FsGlobalAccessLogMode,
|
||||
@@ -260,6 +261,10 @@ namespace Ryujinx.Ava.Systems.Configuration
|
||||
ResScaleDown = Key.Unbound,
|
||||
VolumeUp = Key.Unbound,
|
||||
VolumeDown = Key.Unbound,
|
||||
CustomVSyncIntervalIncrement = Key.Unbound,
|
||||
CustomVSyncIntervalDecrement = Key.Unbound,
|
||||
TurboMode = Key.Unbound,
|
||||
TurboModeWhileHeld = false
|
||||
};
|
||||
Hid.RainbowSpeed.Value = 1f;
|
||||
Hid.InputConfig.Value =
|
||||
|
||||
@@ -28,6 +28,10 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
|
||||
[ObservableProperty] private Key _customVSyncIntervalDecrement;
|
||||
|
||||
[ObservableProperty] private Key _turboMode;
|
||||
|
||||
[ObservableProperty] private bool _turboModeWhileHeld;
|
||||
|
||||
public HotkeyConfig(KeyboardHotkeys config)
|
||||
{
|
||||
if (config == null)
|
||||
@@ -44,6 +48,8 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = config.VolumeDown;
|
||||
CustomVSyncIntervalIncrement = config.CustomVSyncIntervalIncrement;
|
||||
CustomVSyncIntervalDecrement = config.CustomVSyncIntervalDecrement;
|
||||
TurboMode = config.TurboMode;
|
||||
TurboModeWhileHeld = config.TurboModeWhileHeld;
|
||||
}
|
||||
|
||||
public KeyboardHotkeys GetConfig() =>
|
||||
@@ -60,6 +66,8 @@ namespace Ryujinx.Ava.UI.Models.Input
|
||||
VolumeDown = VolumeDown,
|
||||
CustomVSyncIntervalIncrement = CustomVSyncIntervalIncrement,
|
||||
CustomVSyncIntervalDecrement = CustomVSyncIntervalDecrement,
|
||||
TurboMode = TurboMode,
|
||||
TurboModeWhileHeld = TurboModeWhileHeld
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -60,6 +60,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private bool _enableCustomVSyncInterval;
|
||||
private int _customVSyncIntervalPercentageProxy;
|
||||
private VSyncMode _vSyncMode;
|
||||
private long _turboModeMultiplier;
|
||||
|
||||
public event Action CloseWindow;
|
||||
public event Action SaveSettingsEvent;
|
||||
@@ -206,6 +207,25 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
public bool EnablePptc { get; set; }
|
||||
public bool EnableLowPowerPptc { get; set; }
|
||||
|
||||
|
||||
public long TurboMultiplier
|
||||
{
|
||||
get => _turboModeMultiplier;
|
||||
set
|
||||
{
|
||||
if (_turboModeMultiplier != value)
|
||||
{
|
||||
_turboModeMultiplier = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged((nameof(TurboMultiplierPercentageText)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string TurboMultiplierPercentageText => $"{TurboMultiplier}%";
|
||||
|
||||
public bool EnableInternetAccess { get; set; }
|
||||
public bool EnableFsIntegrityChecks { get; set; }
|
||||
public bool IgnoreMissingServices { get; set; }
|
||||
@@ -592,6 +612,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableLowPowerPptc = config.System.EnableLowPowerPtc;
|
||||
MemoryMode = (int)config.System.MemoryManagerMode.Value;
|
||||
UseHypervisor = config.System.UseHypervisor;
|
||||
TurboMultiplier = config.System.TickScalar;
|
||||
|
||||
// Graphics
|
||||
GraphicsBackendIndex = (int)config.Graphics.GraphicsBackend.Value;
|
||||
@@ -694,6 +715,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.EnableLowPowerPtc.Value = EnableLowPowerPptc;
|
||||
config.System.MemoryManagerMode.Value = (MemoryManagerMode)MemoryMode;
|
||||
config.System.UseHypervisor.Value = UseHypervisor;
|
||||
config.System.TickScalar.Value = TurboMultiplier;
|
||||
|
||||
// Graphics
|
||||
config.Graphics.VSyncMode.Value = VSyncMode;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
mc:Ignorable="d"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
<Design.DataContext>
|
||||
@@ -76,6 +77,57 @@
|
||||
ToolTip.Tip="{ext:Locale UseHypervisorTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
<StackPanel
|
||||
Orientation="Vertical"
|
||||
Spacing="5">
|
||||
<TextBlock
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabSystemHacks}" />
|
||||
<TextBlock
|
||||
Foreground="{DynamicResource SecondaryTextColor}"
|
||||
TextDecorations="Underline"
|
||||
Text="{ext:Locale SettingsTabSystemHacksNote}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<StackPanel Margin="0,0,0,10"
|
||||
Orientation="Horizontal">
|
||||
<TextBlock
|
||||
VerticalAlignment="Center"
|
||||
Background="Transparent"
|
||||
Text="{ext:Locale SettingsTabSystemTurboMultiplier}"
|
||||
ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierToolTip}"
|
||||
Width="250" />
|
||||
<ui:NumberBox ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierValueToolTip}"
|
||||
Value="{Binding TurboMultiplier}"
|
||||
Width="165"
|
||||
SmallChange="1.0"
|
||||
LargeChange="10"
|
||||
SimpleNumberFormat="F0"
|
||||
SpinButtonPlacementMode="Hidden"
|
||||
Minimum="50"
|
||||
Maximum="300" />
|
||||
<Slider Value="{Binding TurboMultiplier}"
|
||||
ToolTip.Tip="{ext:Locale SettingsTabSystemTurboMultiplierValueToolTip}"
|
||||
MinWidth="175"
|
||||
Margin="10,-3,0,0"
|
||||
Height="32"
|
||||
Padding="0,-5"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
LargeChange="10"
|
||||
SmallChange="1"
|
||||
VerticalAlignment="Center"
|
||||
Minimum="50"
|
||||
Maximum="500" />
|
||||
<TextBlock Margin="5,0"
|
||||
Width="40"
|
||||
Text="{Binding TurboMultiplierPercentageText}"/>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
<Setter Property="Margin" Value="10, 0, 0, 0" />
|
||||
<Setter Property="Orientation" Value="Horizontal" />
|
||||
</Style>
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock">
|
||||
<Style Selector="StackPanel > StackPanel > TextBlock.settingHeader">
|
||||
<Setter Property="VerticalAlignment" Value="Center" />
|
||||
<Setter Property="Width" Value="230" />
|
||||
</Style>
|
||||
@@ -47,71 +47,79 @@
|
||||
Classes="h1"
|
||||
Text="{ext:Locale SettingsTabHotkeysHotkeys}" />
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleVSyncModeHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="ToggleVSyncMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleVSyncMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysScreenshotHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="Screenshot">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Screenshot, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysShowUiHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="ShowUI">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ShowUI, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysPauseHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="Pause">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.Pause, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysToggleMuteHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="ToggleMute">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ToggleMute, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleUpHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="ResScaleUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysResScaleDownHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="ResScaleDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.ResScaleDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeUpHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="VolumeUp">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeUp, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysVolumeDownHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="VolumeDown">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.VolumeDown, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysIncrementCustomVSyncIntervalHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="CustomVSyncIntervalIncrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalIncrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" />
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysDecrementCustomVSyncIntervalHotkey}" Classes="settingHeader" />
|
||||
<ToggleButton Name="CustomVSyncIntervalDecrement">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.CustomVSyncIntervalDecrement, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysTurboMode}" Classes="settingHeader" ToolTip.Tip="{ext:Locale SettingsTabHotkeysTurboModeToolTip}" Background="Transparent" />
|
||||
<ToggleButton Name="TurboMode">
|
||||
<TextBlock Text="{Binding KeyboardHotkey.TurboMode, Converter={x:Static helpers:KeyValueConverter.Instance}}" />
|
||||
</ToggleButton>
|
||||
<TextBlock Text="{ext:Locale SettingsTabHotkeysOnlyWhilePressed}" Margin="10,0" />
|
||||
<CheckBox IsChecked="{Binding KeyboardHotkey.TurboModeWhileHeld}" />
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
|
||||
@@ -121,6 +121,9 @@ namespace Ryujinx.Ava.UI.Views.Settings
|
||||
ViewModel.KeyboardHotkey.CustomVSyncIntervalDecrement =
|
||||
buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
case "TurboMode":
|
||||
ViewModel.KeyboardHotkey.TurboMode = buttonValue.AsHidType<Key>();
|
||||
break;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user