Files
Ryujinx/src/Ryujinx.HLE/HOS/SystemState/SystemStateMgr.cs
TSRBerry 326749498b [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00

90 lines
2.4 KiB
C#

using System;
namespace Ryujinx.HLE.HOS.SystemState
{
public class SystemStateMgr
{
internal static string[] LanguageCodes = {
"ja",
"en-US",
"fr",
"de",
"it",
"es",
"zh-CN",
"ko",
"nl",
"pt",
"ru",
"zh-TW",
"en-GB",
"fr-CA",
"es-419",
"zh-Hans",
"zh-Hant",
"pt-BR",
};
internal long DesiredKeyboardLayout { get; private set; }
internal SystemLanguage DesiredSystemLanguage { get; private set; }
internal long DesiredLanguageCode { get; private set; }
internal uint DesiredRegionCode { get; private set; }
public TitleLanguage DesiredTitleLanguage { get; private set; }
public bool DockedMode { get; set; }
public ColorSet ThemeColor { get; set; }
public string DeviceNickName { get; set; }
public SystemStateMgr()
{
// TODO: Let user specify fields.
DesiredKeyboardLayout = (long)KeyboardLayout.Default;
DeviceNickName = "Ryujinx's Switch";
}
public void SetLanguage(SystemLanguage language)
{
DesiredSystemLanguage = language;
DesiredLanguageCode = GetLanguageCode((int)DesiredSystemLanguage);
DesiredTitleLanguage = language switch
{
SystemLanguage.Taiwanese or
SystemLanguage.TraditionalChinese => TitleLanguage.TraditionalChinese,
SystemLanguage.Chinese or
SystemLanguage.SimplifiedChinese => TitleLanguage.SimplifiedChinese,
_ => Enum.Parse<TitleLanguage>(Enum.GetName<SystemLanguage>(language)),
};
}
public void SetRegion(RegionCode region)
{
DesiredRegionCode = (uint)region;
}
internal static long GetLanguageCode(int index)
{
if ((uint)index >= LanguageCodes.Length)
{
throw new ArgumentOutOfRangeException(nameof(index));
}
long code = 0;
int shift = 0;
foreach (char chr in LanguageCodes[index])
{
code |= (long)(byte)chr << shift++ * 8;
}
return code;
}
}
}